Type: Attack
Action: Standard (active)
Range: Touch
Duration: Instant (lasting)
Saving Throw: Fortitude (staged)
Cost: 2 points per rank
You can stun a target. Make a melee attack roll. If successful, the target must make a Fortitude saving throw (DC 10 + Stun rank). A failed save means the target is dazed. A save that fails by 5 or more means the target is stunned. Targets failing the Fortitude save by 10 or more are unconscious and recover normally. The target gets a new save each round to recover from being dazed or stunned, with a +1 bonus per previous save.
POWER FEATS
• Reversible: You can reverse the effects of your Stun at will, removing any conditions caused by it.
• Sedation: Once you have rendered someone unconscious, you can keep them unconscious (see the Sedation power feat description for details).
EXTRAS
• Alternate Save: Stun may be based on Will save to reflect more of a mental effect than one resisted by physical Fortitude, or based on Toughness for an effect that must overcome the target’s physical protection rather than fortitude.
• Sleep: This +0 modifier leaves targets rendered unconscious by your Stun effect in a deep sleep instead, well suited for “sleep enchantments” or certain psychic powers (see the Sleep modifier description for details).
FLAWS
• Daze (–1): Your Stun effect cannot inflict more than a dazed result.