Effect: Elongation
Action: Move (active)
Range: Personal
Duration: Sustained
Saving Throw: None
Cost: 1 point per rank
Your body is elastic, allowing you to stretch over greater than normal distances, an Elongation effect at your Elasticity power level. Elasticity may also be useful for a variety of Alternate Powers and associated powers.
ALTERNATE POWERS
The following are suitable Alternate Powers for an Elasticity Array, with the effective Array rank equal to half the Elasticity power rank (due to cost differences).
• Cling-Wrap: By pressing your elastic form tightly to a surface, you can scale it at your normal movement speed, giving you Super-Movement (wall-crawling) 2. This Alternate Power requires at least 4 ranks of Elasticity.
• Morph: You have sufficient control over your elastic form to change its shape to mimic other forms; this is generally the 3-point version of Morph although the GM may permit a Limit that you retain your normal color(s), reducing cost to 2 points per rank (in other words, 1 rank of Morph per 2 ranks of Elasticity) as an Alternate Power.
• Parasail: You spread your body out into a parachute or sail, allowing you to glide on the wind, giving you Flight with the Gliding flaw; 1 rank per rank of Elasticity up to rank 4 (the maximum Gliding speed).
• Slithering: Extending your body like a snake, you can slither along the ground at your normal speed, giving you SuperMovement 1 (slithering). This Alternate
Power requires at least 2 ranks of Elasticity.
• Springing: By coiling your lower body into a spring, you can leap great distances: a Leaping effect equal in rank to your Elasticity power.
POWER FEATS
• Chokehold: With the ability to extend hands and fingers, this feat makes a suitable power feat for Elasticity. For a faster acting “chokehold” acquire a Suffocate Alternate Power of Elasticity or add the Suffocation extra to an associated power like Tar Baby (see the following).
ASSOCIATED EFFECTS
• Additional Limbs: You may be able to reshape your body sufficiently to give you Additional Limbs, which should be sustained duration, since they require
some effort to create and maintain, but aren’t always present.
• Bouncing: The Bouncing power is commonly associated with rubbery or elastic forms (see Bouncing, page 139, for details.
• Fluid Form: Your body is sufficiently elastic to flow like a liquid through any small opening and out of any binding that doesn’t completely enclose you, giving you an Insubstantial 1 effect.
• Tar Baby: Your elastic form is gooey or sticky, causing anyone who touches or hits you to become potentially stuck in it. This is an Aura Engulf (Snare) effect, costing 5 points per rank (see the Snare effect description for details).
• Telegraphic Punch: You can “throw” a fist a greater distance, using your elasticity to accelerate it as it flies, giving you a Mighty Strike effect that enhances your punching damage, with the Limited flaw that you can only add +1 damage per 5 feet distance between you and your target, up to your maximum
for Strike. The further your Telegraphic Punch travels, the more damage it can do.