Corrosion

Effect: Damage, Drain, Affects Objects

Action: Standard (active)

Range: Touch

Duration: Instant

Saving Throw: Fortitude/Toughness

Cost: 3 points per rank

Your touch causes matter to weaken and corrode. Living targets make a Fortitude save. If the save fails, subtract the amount of the failure from the target’s Toughness save bonus, up to a maximum of your power rank, before inflicting damage equal to your power rank. Nonliving objects lose Toughness equal to your rank automatically and suffer damage according to their lowered Toughness score. Damage is inflicted whether the target loses Toughness or not. A living target’s Toughness save cannot drop below –5, an object’s can drop to as low as –10. Living targets recover lost Toughness at a rate of 1 point per round. Objects must be repaired.

POWER FEATS

• Reversible: You can remove and repair damage caused by your Corrosion power at will as a free action.

EXTRAS

• Area: An Area Corrosion effect automatically affects everything in the area around you. This can be problematic, to say the least, when it comes to things like

floors, walls, ceilings, and even the ground! To be most effective, you should apply the Selective Attack modifier to an Area Corrosion effect.

• Range: A ranged version of Corrosion is the Disintegration power.