Effect: Variable
Action: Standard (active)
Range: Touch
Duration: Continuous
Saving Throw: Will
Cost: 3 points per rank
You can “duplicate” the qualities of another character’s mind. You must touch the subject, who makes a Will saving throw. If the save succeeds, there’s no effect. If it fails, you gain mental skills equal to the subject’s, up to a total value in skills equal to your power rank x 5 in power points. So Mental Duplication 8, for example, allows you to gain up to 40 power points in skills. Since this power duplicates Knowledge skills, you know everything the subject knows, although the GM may require a Knowledge skill check (using the subject’s skill rank but your Int modifier) to recall a particular fact. You retain the duplicate of the subject’s mind and knowledge for as long as you choose. Since your power points are limited, you can choose to “delete” a duplicated mind in order to
make room for another.
FLAWS
• Split Personality (–1): The personality of a subject you duplicate can overwhelm your own on occasion. The GM can initiate a mental grapple (See Mental Grapple, M&M, page 157) against you, using the subject’s original mental traits, as a setback. If the invading personality wins, it controls your body like a use of the Possession power. You need to make a successful Will save with a DC of 10 + the possessing mind’s Will save bonus to wrest back control. You also regain control if your power is nullified in some way (along with losing use of the power).