Plasma Control

Effect: Array (Damage)

Action: Standard (active)

Range: Ranged

Duration: Instant

Saving Throw: Toughness

Cost: 2 points per rank

You can generate and project high-energy plasma as a Ranged Damage effect at your Plasma Control rank. Plasma is a fourth state of matter: a highly energized gas that is intensely hot, like the material making up stars. Plasma often has radiation or radiowave emissions, which may affect its interaction with some effects.

COUNTERING

Plasma is useful for countering the same kinds of effects as intense heat, so it can reasonably counter cold and water effects, for example (by vaporizing water

into steam). Plasma emissions may, at the GM’s discretion, also be able to counter certain radio-based effects by generating disruptive radio-frequency static.

Intense magnetic fields are used to “bottle” energetic plasma,so Magnetic Control can counter Plasma Control by generating a protective magnetic field to contain its energy.

ALTERNATE POWERS

The following are some suitable Alternate Powers for a Plasma Control Array:

• Burrowing: By cutting through the ground with a plasma torch, you gain a Ranged Burrowing effect at your power rank.

• Dazzle: You can generate an intense flash of light rather than heat with your plasma, temporarily blinding an opponent with a Visual Dazzle effect at your Plasma Control power rank.

• Disintegrate: Focusing your plasma’s intense heat, you can literally vaporize targets like the Disintegrate power at half your Plasma Control power rank.

• Melt: Your plasma’s heat can melt objects, reducing their Toughness by your power rank each round as a Ranged Toughness Drain effect. Solid objects reduced below Toughness 0 are melted into puddles of slag.

• Obscure: By increasing the radio wave and radiation emissions of your plasma, you create broadband interference with radio senses, an Obscure Radio effect at your Plasma Control rank.

• Plasma Burst: You radiate plasma out (rank x 5) feet all directions, inflicting power rank damage, an Area Burst Damage effect with a Reflex saving throw for half damage.

ASSOCIATED EFFECTS

• Flight: Projecting a jet of plasma behind you for propulsion, you can fly through the air.

• Force Field: You can surround yourself with a protective Force Field of energized plasma that deflects damage.

• Immunity: Immunity to cold and hot environments are both common for plasma-controllers. Other Immunities may include radiation (1 rank), heat damage (5 ranks), and heat effects (10 ranks).

• Plasma Field: You surround your body with a damaging aura of plasma (see Energy Field power for details).