Speed
Type: Movement
Action: Move
Range: Personal
Duration: Sustained
Saving Throw: None
Cost: 1 point per rank
You can move faster than normal. You have a ground speed of 10 MPH (about 100 feet per round) at rank 1. Each additional rank moves your speed one step up the Progression Table. At rank 19, you can reach anywhere on Earth in a single move action. At rank 20, you can accelerate to near the speed of light! Speed per rank is shown on the Speed Movement table. You can carry up to a light load with no reduction in speed. A medium or heavy load reduces your speed to two-thirds normal while a heavy load also reduces your all-out speed to half normal. You cannot use Speed while carrying more than a heavy load.
1 10 MPH
2 25 MPH
3 50 MPH
4 100 MPH
5 250 MPH
6 500 MPH
7 1,000 MPH
8 2,500 MPH
9 5,000 MPH
10 10,000 MPH
11 25,000 MPH
12 50,000 MPH
13 100,000 MPH
14 250,000 MPH
15 500,000 MPH
16 1,000,000 MPH
17 2,500,000 MPH
18 5,000,000 MPH
19 10,000,000 MPH
20 Near light-speed
EXTRAS
• Affects Others: You can share your Speed with another character you are touching, allowing them to travel at the same speed as you. Note this isn’t the same
as simply carrying someone along with you while you move using your Speed, it is granting them the same Speed movement as yours.
• Attack: This extra does not apply to Speed. For a “momentum attack” that flings targets into things at high speed, use Move Object or Trip with the Knockback extra instead.
• Duration: Speed generally cannot be continuous duration, given the limitations on using it: a stunned or unconscious character can’t move, quickly or otherwise.
FLAWS
• Action: Like other movement effects, Speed cannot have its action reduced below move, since it requires a move action to use the effect.
• Duration: Concentration duration Speed can represent an effect requiring additional focus or effort on your part; you can move at high speeds, but can’t do much else at the same time. Since concentration requires a standard action each round, it also means you can’t move at accelerated or all-out speeds,
just the normal pace of your Speed rank.
ASSOCIATED EFFECTS
• Quickness: While the Speed effect covers moving quickly, the Quickness effect handles performing tasks faster, and the two often go together (also see the Super-Speed power in the next chapter for an example).
• Super-Movement: The ability to move at high speeds may also provide some Super-Movement effects, particularly Water Walking or Wall-Crawling, Limited to only while moving at high speed. See the Super-Speed power on page 193 for examples of this.