Hypnosis

Effect: Mind Control, Sense-Dependent

Action: Standard (active)

Range: Sensory (hearing)

Duration: Sustained

Saving Throw: Will

Cost: 2 points per rank

You can place subjects into a powerful hypnotic trance with nothing more than the sound of your voice. A particular subject able to hear you must make a Will saving throw to avoid falling under your spell. If the save fails, you can issue commands to your new thrall (see the Mind Control effect for details and other appropriate power feats and modifiers).

FLAWS

• Sense-Dependent (+0): Hypnosis is already Sense Dependent on hearing. At the GM’s option, your Hypnosis might be dependent on vision instead (a hypnotic

gaze, swirling spirals, or strobe lights, for example).