Effect: Container
Action: Free (active)
Range: Personal
Duration: Sustained or Permanent
Saving Throw: None
Cost: 5 points per rank
You can exist in a form other than mere flesh and blood, giving you additional traits. It requires a free action to change into or out of your Alternate Form and you can do so once per round. Your Alternate Form traits are generally in addition to those of your normal (flesh and blood) form: if your pre-existing traits
change, see the Metamorph power feat of Morph; it is necessary to re-allocate your existing traits. You have 5 power points per Alternate Form rank to apply to
powers related to your form. Once you choose your Alternate Form’s traits, they are fixed and do not change.
SAMPLE ALTERNATE FORMS
• Energy: You are made up of energy, such as fire or electricity. Apply your points to Blast, Energy Aura, Flight, Immunity, Insubstantial 3,, and Transmit (via your energy medium).
• Gaseous: You are a cloud of gas, like fog or mist. Apply your points to Concealment, Flight, Immunity, Insubstantial 2, and Suffocate.
• Ghost: You are incorporeal and invisible, largely unaffected by the physical world. Apply your points to Concealment, Flight, Immunity, and Insubstantial 4.• Liquid: You are made up of liquid (such as water) apply your points to Blast, Concealment (Limited to underwater –1), Elongation, Immunity, Insubstantial 1, Suffocate, and Swimming.
• Particulate: Your body is composed of a granular or particulate substance like sand, dust, salt, and so forth. Apply your points to Blast, Elongation, Immunity, Insubstantial 1, Strike, and Super-Movement (slithering).
• Shadow: You transform into a living shadow. Apply your points to Concealment (visual, Limited to areas of shadow –1), Fatigue (chilling touch), Immunity, Insubstantial 4, and SuperMovement (slithering, wall-crawling).
• Solid: You are made up of a hard substance like stone or metal. Apply your points to Density, Immunity, and Protection.
• Swarm: Your “body” is actually thousands of other tiny creatures: insects, worms, even little robots. Apply your points to Blast, Flight, Immunity, Insubstantial 1, Strike, and SuperMovement (slithering, wall-crawling).
• Two-Dimensional: You can flatten yourself to become almost infinitely thin. Apply your points to Concealment (visual, Limited to one side –1), Insubstantial 1 (for slipping through narrow spaces), Strike (Penetrating), and Super-Movement (slithering). Example: Kate is playing Neptuna, who has the power to transform into water. She has Water Form 6. Kate assigns the 30 power points from Nereid’s Water Form as follows: Insubstantial 1 (5 points), Concealment 4 (visual, Limited to underwater –1, 4 points), Immunity 9 (life support, Sustained +0, 9 points), Swimming 3 (3 points), and Suffocate 4 (8 points). She puts the remaining point into the Environmental Adaptation (underwater) feat with the GM’s permission. Since all her non-instant powers are sustained, her Alternate
Form has a sustained duration as well.
FLAWS
• Projection (–1): Rather than transforming into your Alternate Form, a new form with the Alternate Form traits appears while your normal form becomes unconscious. Your mind controls the new form. When you deactivate an Alternate Form Projection, your mind returns to your normal body, which regains consciousness. So, for example, if Darkness sends his consciousness into his shadow, separating it from his body to assume his Shadow Form, it qualifies as a Projection and his normal body remains unconscious until his shadow form returns (and his mind with it).
ASSOCIATED EFFECTS
• Array: Since you can only exist in one alternate form at a time, you can take any other alternate form with an equal or lesser cost as an Alternate Power in an Array (switching between Alternate Powers—and forms—as a free action once per round)