Object Mimicry
Effect: Variable
Action: Move (active)
Range: Touch
Duration: Sustained
Saving Throw: None
Cost: 6 points per rank
You can copy the properties of objects you touch, giving you various powers. Essentially, you can assume different alternate forms (see the Alternate Form power), gaining any applicable powers for that form. So, by touching a steel girder, for example, you transform into steel, by touching fire, you transform into flame, and so forth. You gain (rank x 5) character points in traits, limited to the rank or bonus of the mimicked object, whichever is lower. It requires a move action to touch and mimic an object and you can do so once per round.
EXTRAS
• Action: This extra reduces the amount of time it takes you to
mimic a subject. If you reduce the power’s action to a reaction,
you
can mimic a harmful
effect,
including attacks,
once
per
round
as a reaction.
Usually,
you
acquire
Immunity to that
effect,
negating
the attack.
So if you
are
hit with a fire
Damage
effect,
you
transform
into a Fire
Form
with Immunity to Fire,
for
example.
If you’re
hit with multiple harmful
effects in the
same
round,
you
can only mimic to one, usually the first
one.
You
can choose to delay
the effect of
your
Object Mimicry (con-
sciously overriding it) if you wish to adapt to an attack coming
later in the round.
• Duration: Continuous Object Mimicry allows you to retain the
traits you’ve acquired from an object until you choose to deactivate
your
power
or switch to a different
form (mimicking a
new
subject).
• Extra Subject (+1): You can mimic the traits of two objects at
once. You must touch each object separately and each counts
as a separate use of your power. Multiple traits of the same
type do not stack; use only the highest bonus. Each additional
time you apply this modifier, move the maximum number of
objects you can mimic at once one step up the Progression
Table (5 subjects, then 10, 25, etc .).
• Perception (+2): You can mimic any object you can accurately
perceive,
without the need for touch or an attack
roll.
• Ranged (+1): You can mimic objects at normal range by making
a ranged
attack
roll
against
the object to “touch”
it with
your
power.
• Stacking (+1): Your mimicked traits stack to a limited degree.
You gain the highest mimicked trait of an object and increase
it by +1 each time you mimic the same trait. So, if you gain
Super-Strength from three different objects, take the highest
Super-Strength
rank
and add +2 ranks
for the other two
objects.