Object Mimicry

Effect: Variable

Action: Move (active)

Range: Touch

Duration: Sustained

Saving Throw: None

Cost: 6 points per rank

You can copy the properties of objects you touch, giving you various powers. Essentially, you can assume different alternate forms (see the Alternate Form power), gaining any applicable powers for that form. So, by touching a steel girder, for example, you transform into steel, by touching fire, you transform into flame, and so forth. You gain (rank x 5) character points in traits, limited to the rank or bonus of the mimicked object, whichever is lower. It requires a move action to touch and mimic an object and you can do so once per round.

EXTRAS

• Action: This extra reduces the amount of time it takes you to

mimic a subject. If you reduce the power’s action to a reaction,

you

can mimic a harmful

effect,

including attacks,

once

per

round

as a reaction.

Usually,

you

acquire

Immunity to that

effect,

negating

the attack.

So if you

are

hit with a fire

Damage

effect,

you

transform

into a Fire

Form

with Immunity to Fire,

for

example.

If you’re

hit with multiple harmful

effects in the

same

round,

you

can only mimic to one, usually the first

one.

You

can choose to delay

the effect of

your

Object Mimicry (con-

sciously overriding it) if you wish to adapt to an attack coming

later in the round.

• Duration: Continuous Object Mimicry allows you to retain the

traits you’ve acquired from an object until you choose to deactivate

your

power

or switch to a different

form (mimicking a

new

subject).

• Extra Subject (+1): You can mimic the traits of two objects at

once. You must touch each object separately and each counts

as a separate use of your power. Multiple traits of the same

type do not stack; use only the highest bonus. Each additional

time you apply this modifier, move the maximum number of

objects you can mimic at once one step up the Progression

Table (5 subjects, then 10, 25, etc .).

• Perception (+2): You can mimic any object you can accurately

perceive,

without the need for touch or an attack

roll.

• Ranged (+1): You can mimic objects at normal range by making

a ranged

attack

roll

against

the object to “touch”

it with

your

power.

• Stacking (+1): Your mimicked traits stack to a limited degree.

You gain the highest mimicked trait of an object and increase

it by +1 each time you mimic the same trait. So, if you gain

Super-Strength from three different objects, take the highest

Super-Strength

rank

and add +2 ranks

for the other two

objects.