Effect: ESP (all senses), Limited
Action: Move (active)
Range: Extended
Duration: Concentration (lasting)
Saving Throw: Will
Cost: 2 points per rank
You have the power to perceive through the senses of others as if they were your own. Choose a subject known to you or that you can accurately perceive that is within your Sensory Link range (as given on the Extended Range Table). The subject makes a Will saving throw (DC 10 + your Sensory Link rank). If the save is successful, nothing happens, and attempting to use Sensory Link on that same subject in that scene requires extra effort. If the subject’s saving throw fails, you can perceive everything the subject perceives, from the subject’s points of view and using the subject’s senses, including any Super-Senses (see the SuperSenses effect for details). You cannot control the subject’s actions, however, and therefore cannot direct the subject where to look, what senses to use, and so forth. You also cannot read the subject’s thoughts or access memories (for those, see the Mind Reading effect).
The subject of your Sensory Link is automatically aware of it, whether the save succeeds or fails, and may take measures to thwart your efforts. The subject can also communicate with you after a fashion simply by speaking aloud: since you hear whatever the subject hears. You cannot, however, communicate in return
without some sort of Communication effect (see Communication in the previous chapter). The subject makes a new Will saving throw for each interval that
passes on the Time Table; a successful save ends the effect. It also lapses if you stop maintaining it for any reason. The subject is aware when the Sensory Link ends, either from a successful save or because it is no longer maintained. While you are using Sensory Link you are vulnerable to any sensory effects used on your subject. So a Dazzle effect or a Sight Dependent effect used on your subject affects you as well. You recover from such effects independent of your subject (who may recover before you do). If you recover first, your subject’s senses may still be affected, therefore offering you limited information.
POWER FEATS
• Affects Insubstantial: As a sensory effect, Sensory Link already works on insubstantial subjects without the application of this feat.
• Dimensional: With this ower feat, your Sensory Link can affect subjects in other dimensions, provided they are known to you.
• Subtle: Sensory Link with this feat is harder for the subject to detect. It requires a Notice check (DC 20) with the first rank of Subtle, and is completely undetectable with the second rank, no Notice check allowed.
EXTRAS
• Duration: Sustained Sensory Link is easier to maintain, but still somewhat limiting, as your subject’s senses override your own. You need the Simultaneous extra to use both sets of senses at once (see the ESP effect description for details).
FLAWS
• Feedback: Attacks that damage your subject may also damage you! If your subject is damaged, make a saving throw against the attack’s damage yourself, using your Sensory Link power rank as the saving throw bonus and reading the results on the Toughness Saving Throw table (see Toughness Saving Throws, M&M, page 163). You suffer only non-lethal damage from this feedback, even if your subject suffers lethal damage.
• Limited: Sensory Link may be limited to a particular type of subject, such as only animals, or only women. A particularly limited type of subject, such as only birds or people in a particular geographic area, is a –2 modifier.