Effect: Damage
Action: Standard (active)
Range: Touch
Duration: Instant
Saving Throw: Toughness
Cost: 1 point per rank
This power inflicts damage in melee combat. It might be claws, energy fields, focused striking strength, and so forth, depending on your descriptors. Melee weapons are Devices or equipment with this power. Your Strike rank substitutes for your Strength modifier to determine your melee damage. This means there’s no reason to take Strike at a rank less than your Strength bonus without the Mighty power feat. Your maximum damage is limited by the campaign’s power level. See the Damage effect in the previous chapter for suitable power feats and modifiers for Strike. In particular, Mighty is a common Strike power feat, allowing you to add your Strength bonus to your Strike damage.
SAMPLE STRIKE POWERS
• Claws: You have claws or talons on your fingers, the backs of your hands, or the like.
• Energy Field: Your hands are surrounded by fields of energy, either force fields that enhance your striking strength (see the following) or damaging energy that does more damage than a simple unarmed strike.
• Horns: You have horns growing out of your head, straight or curved, pointed or curly like a ram’s (for butting). You can make more damaging head-butt attacks.
• Spines: You have sharp spines growing along your hands or arms, allowing you to do more damage when you strike or punch someone. If you have spines all over your body that inflict damage on anyone touching or hitting you, then you have a Strike Aura (see the Aura extra description for more information).