Assessment Task 2

Assessment task 2

sketching creativity challenge - 'Pre-prep fun power handtools for workshop activities'

Design a 'range' of play workshop powertools (drill, jigsaw, chainsaw, grinder, sander, blowtorch, gluegun etc.) for younger children to use in Pre-Prep. They do not work, although some parts could move, so young children use their imagination as though they do work. They should be playful and fun i.e. large buttons, soft shapes, lights?, characters? etc. 

We would like you to present your work using your Website and on a new subpage or new section. You should Research before your start designing which should give you inspiration. Look at existing power tools and think how you could modify them to make them 'playful'. You could also look at using AI to gain ideas (click the AI Inspiration button below to see how) as starting points.

You can submit your work in any format and use any tools and media to complete the assessment challenge i.e. you could produce a page of 2D marker rendered sketches with a 3D rendered idea; Digital sketched ideas; 2 Point perspective ideas in 3D; some Onshape modelling and transfer to Procreate; some Onshape rendered ideas; foam modelled ideas. etc. You need to demonstrate your skills both in communication and in creativity. You could use Onshape and Shapr3D to create AR models for testing ideas. 

In total you will have 5 lessons to complete the desiging phase of Assessment Task 2. This task will demonstrate skills from the Rugby School learner Profile such as Versatile and Inquisitive and Investigative.

Then you will have a number of lessons to Foam Model a concept prototype. This should ideally be full size and you should be able to use it to Test, Evaluate and record evidence i.e. photos of the model being held. We will look to go down to Pre-Prep (tbc) to photograph and test your model. All of this evidence needs to be uploaded to your website. 

Blue pencil sketches. These should be fast. Get as many ideas as possible on the paper!

Apply black fine line pen to the outlines. Thin lines (0.3 - 0.5) on inside lines. These show the detail of the design.

Thick lines (0.8) around the outside of the designs help them to stand out on the page. They can also communicate additional detail such as where there is a hole all the way through the design shape such as for a handle (like on the butterfly design).

Rendering using Procreate

Procreate offers many advantages when rendering design ideas. You can use layers to which can help if your make mistakes. The colour drop method allows you to add colour quickly. The images on the page can be easily moved around, resized and adapted. Text tool allows you to type words if you have poor handwriting or weak spelling. The mask tool allows for fast application of brushes in an accurate way.

The colour drop method has been used to fill the shapes with basic colour. This method is fast but the shapes look flat and 2D

Shadows and highlights using an airbrush (the soft clean air in the sketch a day megapack is recommended) need to be added to make the ideas appear 3D.

You should annotate your design work as you go along. Annotations describe and explain your ideas as well as your critical analysis. Say what you see and what you are thinking about the design. Make sure you explain your thoughts, e.g. explain for example in the image it sayes "i love this idea" but a better annotation would be "i love this idea because of the bright colours that will appeal to pre prep age children and the way the chamelion contrasts with the handle."

Foam modelling

Photographing your work

❌ do not hand in photos that are not cropped and include as much table as there is subject

❌ do not take photos with busy distracting backgrounds

❌ do not hand in photos that are blurry. If the photo is blurry then delete it and retake

❌ do not attempt to take your own context images - you need both hands to take a good photo.

✅ Good practice for taking photos includes getting the lightling and surroundings correct to help focus on the subject.

✅  When photographing a model, you should use the light box that is in Mr Douglas's room.

Take several images from different viewpoints or angles


close up images show off details that you wants to share. These details can be good or bad things about the model that you want to evaluate.

✅ getting a friend to hold your model helps to show it in context.


✅ You can also make up role play style photos


Evaluation

Now that you have completed your test model, it is important to fully evaluate the design to assess what went well and any changes that need making. 

This is what we call iterative design where you test a design, evaluate, make changes and test again. In an evaluation you should write about the following...