Exam technique
Command words
Command words are the words and phrases used in exams and other assessment tasks that tell students how they should answer the question.
The following command words are taken from Ofqual’s official list of command words and their meanings that are relevant to this subject. In addition, where necessary, we have included our own command words and their meanings to complement Ofqual’s list.
Analyse
Separate information into components to identify their characteristics (AO3)
Apply
Put into effect in a recognised way (AO4)
Argue
Present a reasoned case (AO3)
Calculate
Work out the value of something (AO4)
Compare
Identify similarities and differences (AO3)
Complete
Finish a task by adding to given information (AO4)
Consider
Review and respond to given information (AO3)
Contrast
Identify differences (AO3)
Define
Specify meaning (AO4)
Describe
Set out characteristics (AO4)
Discuss
Present key points about different ideas or strengths and weaknesses of an idea (AO3)
Evaluate
Judge from available evidence (AO3)
Examine
Investigate closely (AO3)
Explain
Set out purpose or reasons (AO4)
Give
Produce an answer from recall (AO4)
How (far)
Work out the correct answer (AO4)
Identify
Name or otherwise characterise (AO4)
Justify
Support a case with evidence (AO3)
Name
Give the correct title or term (AO4)
Outline
Set out main characteristics (AO4)
Repeat (the pattern)
Maths specific; repeat a given pattern (AO4)
State
Express clearly and briefly (AO4)
What (is)
Give the correct information (AO4)
Which
Select or give the correct information (AO4)
Subject specific vocabulary
The following subject specific vocabulary provides definitions of key Product Design terms used in our A-level Design and Technology specification. You should be familiar with, and gain understanding from, all these terms.
They are listed below or you can downlod the PDF on the right as a seperate document.
![](https://www.google.com/images/icons/product/drive-32.png)
Active disassembly
The use of components within a product (usually smart materials) that react to external stimuli to separate the product.
Addition/fabrication
Processes that are used to add/join two materials together, either through temporary or permanent methods.
Additives
Chemicals and compounds that are added to materials to enhance their properties.
Aesthetics
Concerning the physical appearance of a product/object.
Anthropometrics
The taking and use of specific human measurement data within the design of products.
Client
The person/people/audience being designed for and whose needs are being met.
Collaborative
The production of work by more than one person working on the same task.
Commercial products
Products that have been developed and are available for purchase by the general public
Critical assessment
The detailed analysis of a product, considering all aspects of the design and manufacture.
Datum
A specific starting point from which all measurements are taken.
Die
A specialist machine tool used to form materials through processes such as stamping and pressing. The term is also used to refer to the mould used in die-casting.
Ergonomics
The study of how humans interact with products and environments.
Ethical production
Production methods that focus on good health for all involved. This includes the consumer, workers and the environment. For example, they use sustainable materials and ensure the environment, workers and customers are treated fairly.
Ethics
Moral decisions. In Design and Technology, this would be when designing and manufacturing.
Extraction
The removal of materials from the environment or existing products for use in future products.
Fixtures
Used to hold a component during manufacture to ensure accuracy when completing processes such as cutting, drilling and fabrication.
Former
Used to lay a material on/over during manufacture so that the material will take the shape of the former used.
Functionality
How well a product carries out its purpose.
Iterative design
Design methodology based on a cyclical process of analysing, prototyping and testing to refine a product. Each iteration and result starts the process again.
Jig
Used to hold a component and the tool during a manufacture of a component to ensure accuracy.
Life cycle assessment
A technique used to assess the environmental impact of a product at all stages of its manufacture, use and disposal.
Mechanical properties
Properties which refer to how a material responds to an external force.
Micro electronics
Electronics which uses miniaturised circuits and components.
Mould
A hollow container which is filled with molten liquid material which takes the form of the mould when left to cool and harden.
Physical properties
Properties that refer to the actual matter that forms the material (eg insulation, conductivity, fusibility).
Primary source
Research collected first-hand by a designer to develop a product or idea.
Primary source (of materials)
Where materials originate (polymers from oil etc) and the raw material that needs to be converted into a workable form.
Product
Item or artefact developed for an intended audience to solve a problem or meet a need
Product miles
An indication of the total distance travelled by a product from initial extraction of raw materials to final use.
Prototype
An early model or sample of a product used to test a concept.
Rendering
The production of a realistic full colour representation of a design for review/evaluation.
Statistical analysis
The interpretation of data to inform design decisions.
Stock forms
Standard shapes and forms of materials available for purchase.
Sub-assembly
A collection of parts within a product which are assembled before being added to the final product.
Surplus
The excess remaining after a process has been completed.
Tolerance
The minimum and maximum measurements that can be accepted when manufacturing.
User
The person/people who make use of the product that has been developed by a designer.
User-centred design
Design development with the user at the centre of the focus. The designer tries to envisage how the product will actually be used, as opposed to focusing on other areas such as cost.
Virtual modelling
The use of computer-aided design (CAD) software to simulate external forces and processes prior to production of a product.
Wasting processes
Manufacturing processes that involve the removal of material from an object.
These terms are not in the specification but are useful to understand:
Anthropomorphism
The use of human like characteristics within the aesthetics of a design.
Automation
The use of control systems for operating equipment such as machinery and processes in factories; this reduces human input
Calibration
The setting up and adjustment of machinery to ensure accuracy of the parts/products it produces. Effective calibration requires comparison with set values.
Conceptual stages (of design)
Use of models, sketches and computer aided design (CAD) to show the design of a product as it develops.
Continuous improvement
The identification of improvements and subsequent evolution of products.
Co-operative
A group of people united to meet common social, economic or cultural need through a jointly owned business.
Crowdfunding
Raising money for projects from a large number of individuals often through online platforms.
Deformation
Manufacturing processes that change the shape of a solid material by applying a force whilst the material is in a plastic state
Ecological
The consideration of the environment and the impact that design can have on it.
Finite
A material or source which will one day run out.
Fusibility
How well a material is converted by heat into a molten or liquid state dependent on its melting point.
Lean manufacturing
Reducing and eliminating waste in a manufacturing process.
Market pull
Products developed to meet the needs of society or a specific section of the market.
Mechanical device
Mechanism which produces and/or changes movement.
Nesting
The tessellation of shapes or nets on a material to minimise the amount of waste during manufacture.
Planned obsolescence
Deliberately designing the lifecycle of a product to be short, forcing the user to update their products quickly.
Re-distribution
Manufacturing processes which change the 3D form of molten material using dies/moulds.
Schematic diagram
Graphic symbols or simplistic diagrams used to convey a system (eg an underground map).
Social footprint
The impact a product or individual has on society.
Social responsibility
The idea that a designer needs to evaluate the impact their product could have on society and take action to make this better.
Technology push
Technological discoveries used to drive the development of a product.
Zoomorphism
The use of animal like characteristics within the aesthetics of a design.