STEAM

Siglas en inglés de Science, Technology, Engineering, Art and Mathematics.

Persigue unificar con las doctrinas científico-técnicas (STEM) el arte.

Ejemplos de STEAM

Leonardo da Vinci, Artista, inventor e Ingeniero

- Investigadores en STEAM

Silvia NUERE (de la ETSIDI de la UPM). dirige la Revista de investigación ArDIn (Arte, Diseño e Ingenieria)

Dr Jasmine Pradissitto FRSA is both artist and scientist. She runs her own fine art practice linking art and physics in innovative ways. She is the Director of Proeducation and has been working with kids and teachers for over 18 years along with companies such as BBC Blast and Glaxo Smithkline.

Jasmine’s research explores how successful organizations can employ creative divergent thinking with particular emphasis on ‘play’, digital media and collaboration as inspiration. Currently she is working with Derby Silk Mill on a STEAM residency which explores the importance of creative sustainability and circular economies for the next generation of entrepreneurs. She has also been exploring the power of RHS thinking with BIS, The RSC and The IOP and Engineering undergrads at LSBU.

"STEAM education is a method for driving student engagement in STEM topics through personal expression, creativity and aesthetics." (Creativity in Authentic STEAM Education with EarSketch")

"STEM has consistently been challenged by STEAM, where 'arts and design' represent the 'A'. STEAM advocates for creativity and expression to be included as a core part of any interdisciplinary approach" (Harris, 2017)

Referencias

Creativity in Authentic STEAM Education with EarSketch

Harris, Anne and de Bruin, Leon. Steam education: Fostering creativity in and beyond secondary schools. Australian Art Education, Vol. 38, No. 1, 2017: 54-75.)

Beal, S. (2013, June 11). Turn STEM to STEAM: Why science needs the arts. Huffington Post. Retrieved from http://www.huffingtonpost.com/stephen-beal/turn-stem-to-steam_b_3424356.html