Reutilización del diseño

apartado: Reutilizacion del diseño

Conceptual Design Blending

(de: Creativity Enhancement via Engineering Graphics: Conceptual Design Blending Approach, 2016, Nazmun Nahar, Utah State University

(Pedagogy and Learning Within Engineering Design Graphics I 2016 ASEE Annual Conference & Exposition Nazmun Nahar, Utah State University; Benjamin James Call, Utah State University )

…an engineering professor at a western university developed a pedagogical approach to engineering graphics instruction called Conceptual Design Blending (CDB) that facilitates creativity in engineering students. The term CDB has its root in Fauconnierand Turner’s Conceptual Blending [8] and Arthur Koestler’s Bisociation [9] where students are asked to generate an entirely new design using features of two or more pre-existing designs. [10] With regard to CDB, as defined by Bell et al.:

“CDB is itself a conceptual blend of Conceptual Blending and Shape Blending into something new. Once the foundational techniques of the 3D CAD software have been taught, the CDB pedagogy deviates sharply from traditional instruction. Rather than assigning designs to replicate, the instructor presents students with two or more seed designs, and instructs them to design something entirely new based on those concepts, but with functionality and/or aesthetic appeal beyond either seed design. Since students are initially unsure of themselves, and do not know where to start with such open-ended requirements, the instructor introduces CDB by walking through examples of blending and presenting multiple think-aloud illustrations of the design process. Throughout the instruction, students are reminded that they each have unique and useful ideas to contribute, and are encouraged to borrow ideas from other places, provided the ideas are used within a design rather than strictly copied.” [10]

This teaching technique was developed under a belief that when students have the “freeform ability” to create or solve open-ended problems in a solid modeling course, it eradicates inhibitions and boosts creativity. Part of the motivation behind the technique is to incorporate more of the arts into engineering, as the originator, John Devitry-Smith, had personal experience with the arts promoting his academic motivation and eventual career in engineering. The present paper reports on an experimentally designed study that investigated whether the CDB approach enables students to improve their creativity as measured with the Abbreviated Torrance Test for Adults (ATTA).

XIII CONGRESO INGEGRAF

Contero, Manuel / Aleixos, Nuria / Vila, Carlos / Company, Pedro. LA REUTILIZACIÓN DE MODELOS GEOMÉTRICOS EN EL PROCESO DE DISEÑO

apartado: Creatividad y enseñanza de la ingenieria:

Co-3Deator, a sketch-based collaborative 3D modeling system based on the notion of "team-first" ideation tools, where the needs and processes of the entire design team come before that of an individual designer. Co-3Deator includes two specific team-first features: a concept component hierarchy which provides a design representation suitable for multi-level sharing and reusing of design information

In Co-3Deator, we explore how to visually represent

such a design space in a 3D design ideation tool, such that

design teams can efficiently explore new ideas by combining

and reinterpreting existing designs.

we emphasize use of 3D models

to represent design ideas. This is because, in addition to enabling

greater visual clarity of design ideas, 3D models can

be inherently represented as a hierarchical structure that allows

for systematic deconstruction of a design concept into

sub-assemblies, parts, and shapes [13].

(Piya, 2017)

Principios creativos de la reutilización del diseño

“All design is redesign” is a common axiom among designers and design researchers (Goel,2005) , referring to the analogous and iterative

aspects of design. There is a parallel between this view of design and the notion of creativity as a novel combination of existing ideas. Boden (1996) identifies three approaches to creativity; (a) combination: creating new ideas by combining existing ones, (b) exploration: systematic search within a defined conceptual space, and (c) transformation: iteratively modifying parts of a defined solution. Our work is based on Boden’s interpretation of creativity, and motivated by three assumptions about design ideation: (a) creativity is often a combination or reinterpretation of existing ideas or artifacts (b) such novel combinations and reinterpretations are better performed by teams, and (c) there is a need for 3D design tolos and processes—that support quick realization and Exchange of ideas—which can be leveraged to support novel combinations and reinterpretations. In this section, we explore existing research that support our assumptions and motivate our work., (from: Co-3Deator: A Team-First Collaborative 3D Design Ideation Tool Cecil Piya1, 2017)

Margaret A Boden. 1996. Dimensions of Creativity. MIT Press.

Ashok K Goel and Susan Craw. 2005. Design, innovation and case-based reasoning. The Knowledge Engineering Review 20, 03 (2005), 271–276.

Referencias

8. Tunner, Mark, and Gilles Fauconnier. "Conceptual integration and formal expression." Metaphor and Symbol 10.3 (1995): 183-204.

9. Koestler, Arthur. "The act of creation." (1964): 1978.

10. Bell, Sarah, Goodridge, Wade H., Call, Benjamin J., and Devitry-Smith, John. “A new instructional technique within engineering graphics education, and its effect on spatial ability.” In proceedings of the American Educational Research Association Annual Conference (2016).

Cecil Piya, 2017 Co-3Deator: A Team-First Collaborative 3D Design Ideation Tool Conference Paper · May 2017 DOI: 10.1145/3025453.3025825

Conference: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems