UNICORN
Chaotic Good Large Fey (mammal)
FREQUENCY: Rare
NO. APPEARING: 2-5
SURPRISE: Cannot be surprised; Others +50% (stealth)
SENSES infravision; sense enemies (240-ft. radius)
ARMOR CLASS: 2
SPEED: 240 ft.
HIT DICE: 4 + 4 (hp 22)
% IN LAIR: 5%
TREASURE TYPE: X
ATTACK AC 0: 15
MELEE: 2 hooves (1d6/1d6) and gore (1d12; AAC0 13)
SPECIAL ATTACKS: charge, magical horn; Hits As: +1
SPECIAL DEFENSES: immune to charm, death magic, paralysis, and poison
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average (8-10)
MORALE: +24%
SAVES: Poison 11; Petrify 9; Wand 7; Breath 11; Spell 8
LANGUAGES: Unicorn
LEVEL: V
Charge. A unicorn that charges does double damage with it's gore attack but cannot make hoof attacks.
Dimension Door. 1/day A unicorn along with any riders can dimension door (caster level 12) as per the spell (out to 360-ft.).
Magical Horn. A unicorn's horn is treated as a +2 weapon with regard to attack rolls and damage resistance.
Saving Throws. Unicorns make saving throws as a magic-user (11th).
Sense Enemies. Unicorns can sense enemies in a 240-ft. radius. similar to a wand of enemy detection.
Unicorns are fierce, intelligent creatures of the forest, noble beasts who keep their own counsel and typically appear only to defend their homes against evil. They universally shun all creatures except for good-aligned fey, good-aligned humanoid women, and the woodlands’ native animals, though they may fight alongside other good creatures against common enemies. A typical unicorn is 8 feet long and 5 feet tall at the shoulder, weighing 1,200 pounds.
Unicorns mate for life, and the pairs generally make their homes in specific glades or dells within the vast forests they protect (these regions can cover anywhere from a few dozen square miles to hundreds). They allow good and neutral creatures to pass through, hunt for food, or reside in their woods unharmed, but evil creatures and those who damage the local ecosystem more than necessary through sport hunting or commercial logging are swiftly driven out or killed. On rare occasions, lone unicorns without mates or whose partners have been slain have been known to adopt young women of exceptionally pure virtue as surrogates, allowing the women to ride on their backs and becoming their guardians and protectors for life (25% chance). This bond generally ends amiably if the woman becomes more committed to someone else—such as a lover or child—giving rise to the myth that unicorns only befriend virgins.
A unicorn’s horn is the focus for its powers, and in order to use its spell-like abilities on other creatures the unicorn must touch them with it. Evil creatures greatly value unicorn horns as reagents for healing potions and other dark rites, and a possession of a unicorn horn makes the possessor immune to all forms of poison.