SATYR (FAUN)
Neutral Man-sized Fey
FREQUENCY: Uncommon
NO. APPEARING: 2-8
SURPRISE: 17%; Others +34% (stealth, camouflage)
SENSES infravision
ARMOR CLASS: 5
SPEED: 180 ft.
HIT DICE: 5 (hp 22)
% IN LAIR: 40%
TREASURE TYPE: I, S, X
ATTACK AC 0: 15
MELEE: gore (2d4) and spear (1d6)
SPECIAL ATTACKS: satyr magic; Hits As: +1
SPECIAL DEFENSES: none
MAGIC RESISTANCE: 105%
INTELLIGENCE: Very (11-12)
MORALE: +25%
SAVES: Poison 11; Petrify 12; Wand 13; Breath 13; Spell 14
LANGUAGES: Common, Elven (wood), Satyr (if near centaurs, 80% likely to speak centaur)
LEVEL:
Gear. Most satyrs will employ a mundane spear. However 20% (d%; 81-00) will possess a magic weapon, being (d%) a +1 medium spear (01-50) or short sword and +1 composite short bow (51-00) as well as a quiver with 30 arrows. All satyrs possess a set of pan pipes.
Satyr Music. (major) In a group of satyrs with more than 1 satyr, one will be able to produce magical effects using its pipes. The satyr can create a magical effect in a 60-ft. radius, causing selected non-allies to make a Wisdom save vs Spell or become affected by (type as declared by the satyr; CL 5): charm (as per a charm monster spell), sleep (similar to a sleep spell but without a HD limit; duration 35 rounds or until awakened), or fear (as per a fear spell; ie. 7 rounds). Any creature that makes the initial saving throw will be immune to that satyr's music (of any kind) for 24 hours. The satyr can change it's song to change the effect against any that failed the save without granting a new save.
Satyrs, known in some regions as fauns, are debauched and hedonistic creatures of the deepest, most primeval parts of the woods. They adore wine, music, and carnal delights, and are renowned as rakes and smooth-talkers, wooing unwary maidens and shepherd boys and leaving a trail of awkward explanations and unplanned pregnancies in their wakes.
Though their bodies are almost always those of attractive and well-built men, much of the satyrs’ talent for seduction lies in their talent for music. With the aid of his eponymous pipes, a satyr is capable of weaving a wide variety of melodic spells designed to enchant others and bring them in line with his capricious desires.
In addition to their constant frolicking, satyrs often act as guardians of the creatures in their forest homes, and any who manage to turn the satyr’s lust to wrath are likely to find themselves facing down dangerous animals surrounding the faun. Still, while satyrs tend to value their own amusement well above the rights of others, they bear no ill will toward those they seduce. Children born from such encounters are always full-blooded satyrs, and are generally spirited away by their riotous kin soon after birth.