This entry also includes toads.
Neutral Small Monster (animal, amphibian/reptile) (2-ft. long, 50-lbs)
FREQUENCY: Uncommon
NO. APPEARING: 5-40 (II. 1d6)
SURPRISE: 17% — Others +34%
SENSES: night vision, all-around sight
ARMOR CLASS: 7
MOVE: 3" — swim 9" — hop 18"
HIT DICE: 1 (hp 4)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 19
MELEE: bite (1d3)
MISSILE: tongue (no damage) plus grab
SPECIAL ATTACKS: hopping attack, swallow whole, tongue (6-ft) — Hits As: normal
SPECIAL DEFENSES: none
WEAKNESS: non-intelligent, shuns fire
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
MORALE: +0%
SAVES: Poison 16, Petrify 17, Wand 18, Breath 20, Spell 19
LEVEL: I (XP 22 + 1 per hp)
Neutral Small Monster (animal, amphibian/reptile) (4-ft. long, 150-lbs)
SURPRISE: 17% — Others +34%
SENSES: night vision, all-around sight
ARMOR CLASS: 7
MOVE: 3" — swim 9" — hop 14"
HIT DICE: 2 (hp 9)
THAC0: 16
MELEE: bite (1d6)
MISSILE: tongue (no damage) plus grab
SPECIAL ATTACKS: hopping attack, swallow whole, tongue (12-ft) — Hits As: normal
SPECIAL DEFENSES: none
WEAKNESS: non-intelligent, shuns fire
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
MORALE: +0%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: II (XP 81 + 2 per hp)
Neutral Small Monster (animal, amphibian/reptile) (6-ft. long, 250-lbs)
SURPRISE: 17% — Others +34%
SENSES: night vision, all-around sight
ARMOR CLASS: 7
MOVE: 3" — swim 9" — hop 10"
HIT DICE: 33 (hp 14)
THAC0: 16
MELEE: bite (2d4)
MISSILE: tongue (no damage) plus grab
SPECIAL ATTACKS: hopping attack, swallow whole, tongue (18-ft) — Hits As: normal
SPECIAL DEFENSES: none
WEAKNESS: non-intelligent, shuns fire
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
MORALE: +0%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: III (XP 120 + 3 per hp)
Giant frogs are found in marshes, swamps, large ponds, river banks, and lake shores. The smallest are only about 2-ft long (body), medium-sized frogs (2 hit dice) are about 4-ft long, and the largest are some 6-ft long.
Because of their coloration they surprise on a 1-4.
These creatures can leap up to 18" to attack.
A giant frog has a tongue which is equal to three times its body length. This sticky member strikes at +4 to hit but does no damage. The tongue is used to draw prey to the frog's mouth. Any creature hit by the tongue gets the opportunity to hit it, and if it does, the frog will withdraw it and not use it against the creature again. If the tongue is not struck, the creature contacted by this member is drawn to the frog next turn and automatically takes maximum damage.
Exception: Creatures weighing more than the frog have a second opportunity to strike the tongue and will not be dragged to the frog's mouth until the third melee round. Furthermore, creatures weighing more than twice the weight of the frog will not be dragged at all, and the frog will release its hold on the third melee round.
Frogs weigh from 50 to 250 pounds, (figure 50 pounds additional weight for every foot of body length over 2-ft). For each 50 pounds of weight over 50, subtract 2"' from leaping distance maximum (18"). A giant frog can jump to a maximum of 30-ft high, regardless of weight. The direction of a jump can be up to 45° to either side of their direct facing.
Giant frogs eat large insects, birds, rats, or just about any other creature small enough to swallow.
A giant frog can swallow a small human, elf, halfling, etc. This is indicated by a score of 20.
If a giant frog swallows an opponent whole, there is a chance for it to cut its way out if it has a sharp edged weapon and can score an 18 or better (this also kills the frog). The victim has three chances to so escape. Hits upon a giant frog with whole prey inside have a one-third probability of hitting the creature inside, thus inflicting whatever damage scored on the giant frog on that creature also.
They aggressively hunt, but fear such predators as giant fish, giant turtles, giant snakes, etc. If severely wounded they will retreat.
They fear fire.
Neutral Small Monster (amphibian/reptile) (3-ft long, 100-lbs)
FREQUENCY: Very Rare
NO. APPEARING: 3-18 (II. 1d6+1)
SURPRISE: 17% — Others +34%
SENSES: night vision, all-around sight
ARMOR CLASS: 8
MOVE: 6" — swim 12" — hop 16"
HIT DICE: 1 + 4 (hp 9)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: 2 claws (1d2 each) and bite (1d4+1)
MISSILE: tongue (no damage) plus grab
SPECIAL ATTACKS: hopping attack, swallow whole, tongue (9-ft) - Hits As: normal
SPECIAL DEFENSES: none
WEAKNESS: non-intelligent, shuns fire
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
MORALE: +0%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: II (XP 44 + 2 per hp)
These smallish giant frogs employ talons and teeth in attack. They are man-eating, specially bred mutants. Only their cannibalistic habits keep them from becoming common and thus a real threat.
Neutral Small Animal (amphibian/reptile) (2 inches to 1-ft long)
FREQUENCY: Rare
NO. APPEARING: 2-12 (II. 1d4)
SURPRISE: 17%
SENSES: night vision, all-around sight
ARMOR CLASS: 8
MOVE: 3" — swim 9"
HIT DICE: 1 (hp 5)
% IN LAIR: nil
TREASURE TYPE: nil
ATTACK AC 0: 19
MELEE: bite (1) plus poison
SPECIAL ATTACKS: poison - Hits As: normal
SPECIAL DEFENSES: none
WEAKNESS: non-intelligent, shuns fire, tiny (-1 to attack rolls and saves)
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
MORALE: +0%
SAVES: Poison 16, Petrify 17, Wand 18, Breath 20, Spell 19
LEVEL: II (XP 76 + 1 per hp)
This is a rare variety of the normal frog.
It secretes a poison from its skin, so that its touch as well as its bite can prove fatal. However, as the poison is weak, all creatures gain a +4 on their saving throws.
Neutral Man-sized Monster (animal, amphibian, reptile) (6-ft long, 250-lbs)
FREQUENCY: Common
NO. APPEARING: 1-12
SURPRISE: 33%
SENSES: night vision, all-around sight
ARMOR CLASS: 6
MOVE: 6" — hop 6"
HIT DICE: 2 + 4 (hp 13)
% IN LAIR: 0%
TREASURE TYPE: nil
THAC0: 16
MELEE: bite (2d4)
SPECIAL ATTACKS: hopping attack - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +14%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: III (XP 50 + 3 per hp)
Giant toads are found in most regions. Although their smaller cousins are beneficial insect eaters, the large toads are prone to devour any creature which appears edible.
All toads are capable of hopping their movement distance. This hop clears objects up to one-third the linear distance in height, and it requires but a single melee round to accomplish, and they can attack in mid-air or at the end of their leap.
Neutral Large Monster (amphibian, reptile) (8-ft long)
FREQUENCY: Rare
NO. APPEARING: 1-4
SURPRISE: 33%
SENSES: night vision, all-around sight
ARMOR CLASS: 4
MOVE: 9"
HIT DICE: 5 (hp 23)
% IN LAIR: 40%
TREASURE TYPE: C
THAC0: 15
MELEE: bite (3d4)
SPECIAL ATTACKS: radiate cold - Hits As: normal
SPECIAL DEFENSES: immune to cold
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average (8-10)
MORALE: +20%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LANGUAGES: ice toad
LEVEL: V (XP 205 + 5 per hp)
These creatures are found in cold climes or far beneath the surface of the ground.
In addition to their typical abilities these monsters are able to radiate cold in a 1" radius from their body. All non-cold using creatures within 1" of the ice toad suffer 3-18 points of damage. The toad can do this but once every other melee round.
The ice toads have their own weird language.
Neutral Man-sized Monster (animal, amphibian, reptile) (6-ft long, 250-lbs)
FREQUENCY: Uncommon
NO. APPEARING: 1-8
SURPRISE: 33%
SENSES: night vision, all-around sight
ARMOR CLASS: 6
MOVE: 6" — hop 6"
HIT DICE: 2 (hp 9)
% IN LAIR: 0%
TREASURE TYPE: nil
THAC0: 16
MELEE: bite (1d4+1)
SPECIAL ATTACKS: hopping attack - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +10%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: IV (XP 155 + 2 per hp)
The poisonous type of giant toad is indistinguishable from non-poisonous toads.
Their bite necessitates a saving throw versus poison, or the victim will die immediately.