Lawful Evil Small Humanoid (giant, goblin) (4 ft.)
FREQUENCY: Uncommon
NO. APPEARING: 40-400 (I. 3d4+3)
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 6 (AR 6; studded and shield)
SPEED: 6" (base 9")
HIT DICE: 1 - 1 (hp 4)
% IN LAIR: 40%
TREASURE TYPE: Individuals K; In Lair C
ATTACK AC 0: 20
MELEE: by weapon
MISSILE: by weapon
SPECIAL ATTACKS: none; Hits As: normal
SPECIAL DEFENSES: none
WEAKNESS: light sensitivity
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average (low)
MORALE: +0% (cowardly)
SAVES: Poison 16, Petrify 17, Wand 18, Breath 20, Spell 19
LANGUAGES: Goblin, Hobgoblin, Kobold, Orc
LEVEL: I (XP 10 or 6 + 1 per hp)
Goblins range from yellow through dull orange to brick red in skin color. Their eyes are reddish to lemon yellow. They dress in dark leather gear, and their garments tend towards dull, soiled-looking colors (brown drab, dirty gray, stained maroon).
Goblins have a tribal society, the strongest ruling the rest, allowing fealty to the goblin king. It is possible that goblins are distantly related to kobolds. Like the latter, goblins enjoy dwelling in dismal surroundings, although they tend to inhabit caves and similar underground places in preference to any habitation above ground. They hate gnomes and dwarves and will attack them in preference to any other creature. All goblins are slave takers and fond of torture. Goblins reach the age of 50 years or so.
Goblins have normal infravision (60-ft range).
They too hate full daylight and attack at a -1 when in sunlight.
Goblins are fair miners, and they are able to note new or unusual construction 25% of the time.
The languages spoken by goblins are: their own, Lawful Evil, kobold, orcish, and hobgoblin.
For every 40 goblins encountered there will be a leader and 4 assistants who are equal to orcs, each having 7 hit points and attacking as monsters with a full hit die. If 200 or more goblins are encountered there will be the following additional figures: a sub-chief and 2-8 guards, each fighting as hobgoblins and having 8 hit points, armor class 5, and doing 1-8 hit points damage.
There is a 25% chance that any force of goblins encountered will have 10% of its strength mounted on huge wolves (qv) and if this is the case there will also be from 10-40 of these creatures without riders.
In their lair there will be the following additional figures: a goblin chief and 2-8 bodyguards (9-14 hit points, armor class 4, fight as gnolls doing 2-8 hit points of damage), females and young equal to 60% and 100% respectively of the number of male goblins encountered. As is usual with creatures of this sort, the females and young do not fight. A goblin lair will be protected by from 5-30 huge wolves not less than 60% of the time. There is a 20% chance that 2-12 bugbears will be in a goblin lair.
Goblins are typically armed with:
short sword and military pick
short sword and sling
short sword and spear
sling
morning star
military pick
spear
10%
10%
10%
10%
20%
10%
30%
Leaders and guards will typically have the best weapons, bearing two each.
Environment. Temperate/sub-tropical, uninhabited/wilderness areas (plain, scrub, forest, rough, hills, mountains, marsh); Temperate/sub-tropical, inhabited and/or patrolled areas (plain, forest, rough, hills, mountains)
Lawful Evil Small Humanoid (giant, goblin) (4 ft.)
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 6 (AR 6; studded and shield)
SPEED: 6" (base 9")
HIT DICE: 1 (hp 7)
ATTACK AC 0: 19
MELEE: horseman's pick (1d4+1)
MISSILE: sling bullet (1d4+1)
SPECIAL ATTACKS: none; Hits As: normal
SPECIAL DEFENSES: none
WEAKNESS: light sensitivity
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
MORALE: +0% (cowardly)
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LANGUAGES: Goblin, Hobgoblin, Kobold, Orc
LEVEL: I
Lawful Evil Small Humanoid (giant, goblin) (4 ft.)
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 5 (AR 5; chain mail)
SPEED: 6" (base 9")
HIT DICE: 1 + 1 (hp 8)
ATTACK AC 0: 18
MELEE: morning star (2d4)
MISSILE: sling bullet (1d4+1)
SPECIAL ATTACKS: none; Hits As: normal
SPECIAL DEFENSES: none
WEAKNESS: light sensitivity
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
MORALE: +0%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LANGUAGES: Goblin, Hobgoblin, Kobold, Orc
LEVEL: I (XP 36 or 20 + 2 per hp)
Lawful Evil Small Humanoid (giant, goblin) (4 ft.)
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 5 (AR 5; chain mail)
SPEED: 6" (base 9")
HIT DICE: 2 (hp 12*)
ATTACK AC 0: 18
MELEE: morning star (2d4)
MISSILE: sling bullet (1d4+1)
SPECIAL ATTACKS: none; Hits As: normal
SPECIAL DEFENSES: none
WEAKNESS: light sensitivity
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
MORALE: +0%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LANGUAGES: Goblin, Hobgoblin, Kobold, Orc
LEVEL: I (XP 42 or 20 + 2 per hp)
* 1d6 + 8 hit points