Neutral, Neutral Good, or Chaotic Good Large Fey
FREQUENCY: Rare
NO. APPEARING: 4-24
SURPRISE: 33%
SENSES infravision
ARMOR CLASS: 5 (AC 4) (No AR)
MOVE: 18" (27" outdoor charge)
HIT DICE: 4 (hp 18)
% IN LAIR: 5%
TREASURE TYPE: Individuals: M, Q (double for leaders); In Lair: D, I, T
THAC0: 15
MELEE: oaken club (as morning star, 2d4) and 2 hooves (1d6 each, iterative) or medium lance (1d6+1)
MISSILE: 2 composite longbow arrows (1d6 each)
SPECIAL ATTACKS: iterative attack (+1) - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to Average (5-10)
MORALE: +20%
SAVES: Poison 13; Petrify 14; Wand 15; Breath 16; Spell 16
LANGUAGES: Centaur
LEVEL: III (85 + 4 per hp)
Centaurs dwell in secluded pastures, far from human habitation.
Roving bands of these creatures always carry weapons, and leaders will carry shields. Half of the centaurs in a band will be armed with oaken clubs (equal to morning stars), one-quarter will have composite long bows and 10-30 arrows, and the remaining quarter will be leaders (AC 4) with shield and [medium] lance.
Leaders will have double treasure.
In melee each centaur attacks two times, once with his weapon and then as a horse with his two fore hooves.
If centaurs are encountered in their lair it will be a hidden glen with rich grass and running water. Here, there will be found 1-6 additional males, females equal to twice the number of males, and young from 5-30 in number. Females (3 hit dice) and young (1-3 hit dice) do not use weapons and will only fight with their hooves in a life and death situation. If the females and young are threatened, the centaurs will be 90% likely to ransom them with their main treasure. They speak their own language and that of their alignment.
Centaurs are not generally friendly with humans or dwarves; they tolerate gnomes and halflings; they are friendly with elves and like wood elves.