Snakes of all sorts inhabit regions from the cold-temperate to tropical. Larger sorts (constrictors) are usually found only in subtropical climes.Â
Constrictor. These snakes typically lay in wait for prey, preferring wooded areas or swamps . They attack by bite and then coiling to constrict.
Poisonous. The varieties of poisonous snakes are many. Use the table below to determine toxicity and effect of the poison. Actual length , color, habitat , etc., are variable.
Neutral Man-sized Animal (ophidian, reptile) (up to 15-ft. long)
FREQUENCY: Uncommon
NO. APPEARING: 1-2
SURPRISE: 33%
SENSES night vision; scent
ARMOR CLASS: 6
SPEED: 90 ft.; climb 90 ft. (trees or similar)
HIT DICE: 3 + 2 (hp 19)
% IN LAIR: nil
TREASURE TYPE: nil
ATTACK AC 0: 16
MELEE: bite (1) plus constrict
SPECIAL ATTACKS: constrict (1d3), drop (2d4); Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
MORALE: +17%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LEVEL: III (XP 85+4 per h.p.)
Constrict. A constrictor snake that hits with a bite attack will automatically constrict (grapple) the target, causing 1d3 damage when it constricts and ongoing each round thereafter.
Drop. A constrictor snake can drop on prey, dealing 2d4 bludgeoning damage on a successful strike, if the attack hits, it can constrict the target as an immediate action.
Neutral Large Monster (animal, ophidian, reptile) (25-ft. long)
FREQUENCY: Uncommon
NO. APPEARING: 1-2
SURPRISE: 33%
SENSES night vision; scent
ARMOR CLASS: 5
SPEED: 90 ft.; climb 90 ft. (trees or similar)
HIT DICE: 6 + 1 (hp 28)
% IN LAIR: nil
TREASURE TYPE: nil
ATTACK AC 0: 13
MELEE: bite (1d4) plus constrict
SPECIAL ATTACKS: constrict (2d4), drop (3d4); Hits As: +1
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
MORALE: +31%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LEVEL: IV (XP 225+8 per h.p.)
Neutral Small Animal (ophidian, reptile) (up to 5-ft. long)
FREQUENCY: Uncommon
NO. APPEARING: 1-6
SURPRISE: 17%
SENSES night vision; scent
ARMOR CLASS: 6
SPEED: 150 ft.; (climb 30 ft. or swim 150-ft.)
HIT DICE: 2 + 1 (hp 10)
% IN LAIR: nil
TREASURE TYPE: nil
ATTACK AC 0: 16
MELEE: bite (1) plus poison
SPECIAL ATTACKS: poison; Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
MORALE: +11%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: V (XP 255+3 per h.p.)
Poison. A victim bitten by a snake must save vs. Poison or be affected as per the table (save negates).
POISONOUS SNAKE TOXICITY (RANDOM DETERMINATION)
..d20...Save Adj...Effect..............Onset.......Duration
..1-4.........+3...exhausted...........1 round.....2d4 days
..5-8.........+2...coma (death)........1 round.....instantaneous
.9-11.........+1...2d4 poison damage...immediate...instantaneous
12-14.........+0...3d4 poison damage...immediate...instantaneous
15-17.........-1...exhausted...........1 round.....1d4 days
18-19.........-2...exhausted...........1 round.....2d6 days
...20.........-3...coma (death)........1 round.....instantaneous
Neutral Large Monster (animal, ophidian, reptile)
FREQUENCY: Uncommon
NO. APPEARING: 1-6
SURPRISE: 17%
SENSES night vision; scent
ARMOR CLASS: 5
SPEED: 150 ft.; (climb 30 ft. or swim 150-ft.)
HIT DICE: 4 + 2 (hp 26)
% IN LAIR: 0%
TREASURE TYPE: nil
ATTACK AC 0: 15
MELEE: bite (1d3) plus poison
SPECIAL ATTACKS: poison; Hits As: +1
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +22%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LEVEL: VI
Poison. Any creature damaged by a giant poisonous snake's bite must make a save vs. Poison or fall into a coma and die (save negates). Some snakes (d%; 01-10) have venom so toxic, even a successful save will deal 3d6 poison damage to the bitten victim.
Neutral Man-sized Monster (animal, ophidian, reptile)
FREQUENCY: Rare
NO. APPEARING: 1-4
SURPRISE: 20%
SENSES night vision; scent
ARMOR CLASS: 5
SPEED: 120 ft.
HIT DICE: 4 + 2 (hp 26)
% IN LAIR: 0%
TREASURE TYPE: nil
ATTACK AC 0: 15
MELEE: bite (1d3) plus poison
MISSILE: poisonous spit ranged contact (poison)
SPECIAL ATTACKS: poison, poisonous spit; Hits As: +1
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +22%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LEVEL: VII
Poison. Any creature damaged by a giant poisonous snake's bite must make a save vs. Poison or fall into a coma and die (save negates). Some snakes (d%; 01-10) have venom so toxic, even a successful save will deal 3d6 poison damage to the bitten victim.
Poisonous Spit. A giant spitting snake can spit or spray it's poison as a ranged contact attack out to 30-ft., targeting one creature. Any creature struck must save versus the snake's venom as if bitten.