Chaotic Evil Large Monster (12-ft long and 4-ft tall at shoulder)
FREQUENCY: Rare
NO. APPEARING: 1-4
SURPRISE: 33%
SENSES infravision
ARMOR CLASS: 6
MOVE: 9" — fly 18" (Class E, 20/10 hp)
HIT DICE: 9 (hp 40)
% IN LAIR: 40%
TREASURE TYPE: F
THAC0: 12
MELEE: 2 claws (1d3 each), 2 gores (1d4 each), lion bite (2d4), and dragon bite (3d4)
SPECIAL ATTACKS: breath weapon - Hits As: +3
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +45%
SAVES: Poison 8, Petrify 9, Wand 10, Breath 9, Spell 11
LANGUAGES: Dragon (red, limited vocabulary)
LEVEL: VI (XP 1,000 + 12 per hp)
The goatish body parts are black with amber eyes and yellowish horns. The lion-like parts are tawny yellow with a dark brown mane, green eyes, and red maw. The dragon wings are brownish-black, the dragon head orange, and the eyes and mouth black.
The chimera combines features of three creatures in a monstrous manner. Its hind quarters are those of a huge goat, its foreparts are those of a lion, its body sports dragon wings, and it has three large heads. Chimerae speak a very limited form of red dragon language.
It can claw with its fore legs, its goat head is armed with two long horns, its lion head has powerful jaws and sharp teeth, and its dragon head is likewise equipped.
If a chimera desires (50% chance) its dragon head can breathe fire with a range of 5" and causing 3-24 points damage (saving throw applicable).
Chaotic Evil Large Monster (12-ft. long and 4-ft. tall at shoulder)
FREQUENCY: Very rare
NO. APPEARING: 1
SURPRISE: 33%
SENSES infravision
ARMOR CLASS: 2 (AD 3)
MOVE: 12" — fly 12" (Class E; 23/11 hp)
HIT DICE: 10 (hp 45)
% IN LAIR: 25%
TREASURE TYPE: F
THAC0: 10
MELEE: 2 claws (1d3 each), bite (2d4), gore (2d6), and bite (3d4)
SPECIAL ATTACKS: breath weapon; Hits As: +3
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +50%
SAVES: Poison 8; Petrify 9; Wand 10; Breath 9; Spell 11
LANGUAGES: Dragon (red; limited vocabulary)
LEVEL: VII (XP 2,557 + 14 per h.p.)
Although similar in appearance to a chimera, a gorgimera is a more fearsome monster. This sterile hybrid has the hindquarters and head of a gorgon; the forequarters and head of a lion; and the mid-body, wings, and head of a red dragon. Only the lion parts have armor class 5.
A gorgimera looks almost exactly the same as a chimera, except its gorgon parts are a metallic blue color. Gorgon eyes are a red-rimmed pale blue. Gorgimerae speak a very limited form of red dragon language.
The gorgimera can attack with its claws, bite with its lion head, butt with its gorgon head, and bite with its dragon head.
Additionally, the gorgon head can breathe its petrifying breath twice per day (3" long x 1" wide base cone), while its dragon head can breathe its fiery breath twice per day (5" long x 2" wide base cone).
The monster will always use 1 of its breath weapons against opponents 10 feet or more distant, as it is aware of breath weapon ranges and effects. If in melee, there is a 1 in 6 chance it will use fire and a like chance it will use petrification (roll 1d6 1= dragon breath; 2= gorgon breath; 3-6= standard attack routine).
Dragon breath is for 3-24 (3d8) points of damage; save vs. Breath weapon applies. Gorgon breath turns victims to stone unless their saving throws vs. Petrification succeed.
The gorgon head can see into the Astral and Ethereal Planes, and its breath weapon extends therein.