Neutral Large Animal (reptile) (8 to 15-ft long)
FREQUENCY: Common
NO. APPEARING: 3-24
SURPRISE: 17% — Others +17%
SENSES: night vision, scent
ARMOR CLASS: 5
MOVE: 6" — swim 12"
HIT DICE: 3 (hp 13)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: bite (2d4) and tail (1d12)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +15%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: II (XP 60 + 4 per hp)
Neutral Large Monster (animal, reptile, Pleistocene) (21 to 30-ft long)
FREQUENCY: Very Rare
NO. APPEARING: 1 (2-12)
SURPRISE: 17% — Others +17%
SENSES: night vision, scent
ARMOR CLASS: 4
MOVE: 6" — swim 12"
HIT DICE: 7 (hp 31)
% IN LAIR: nil
TREASURE TYPE: nil
ATTACK AC 0: 13
MELEE: bite (3d6) and tail (2d10)
SPECIAL ATTACKS: none - Hits As: +2
SPECIAL DEFENSES: poison resistance
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +35%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LEVEL: V (XP 400 + 8 per hp)
Although some of these reptiles are of giant-size, such monsters are typically found only in salt water or in prehistoric settings. All crocodiles are stupid and voracious eaters. They are sluggish in cold weather (cut movement 50%).
They typically lie in concealment in order to surprise prey (surprise on 1-3 on a 6-sided die).