Neutral (Evil) Large Monster (8-ft long)
FREQUENCY: Very Rare
NO. APPEARING: 2-5
SURPRISE: 17%
SENSES infravision
ARMOR CLASS: 4
MOVE: 15"
HIT DICE: 6 (hp 27)
% IN LAIR: 25%
TREASURE TYPE: D
THAC0: 15
MELEE: 2 tentacles (2d4 each) and 2 claws (1d4+1 each) and bite (1d10)
SPECIAL ATTACKS: rake (2d4 each), pounce - Hits As: +1
SPECIAL DEFENSES: displacement, save as a Fighter Lvl 12
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +30%
SAVES: Poison 7, Petrify 8, Wand 9, Breath 8, Spell 10
LEVEL: V (XP 475 + 8 per hp)
This vaguely puma-like creature is bluish black, its tentacles are dead black, the horney edges of the tentacles are brownish yellow, and its eyes glow a hellish green.
A pack of these monsters always contains only full-grown beasts. These fierce creatures hate all life, but they particularly hate blink dogs.
In combat the displacer beast lashes out with its two tentacles, inflicting horrible wounds with the rough, horney edges of these appendages.
The molecular vibrations of the displacer beast are such that it always appears to be 3-ft (left, right, ahead, or behind) its actual position. Thus, these monsters always cause opponents to subtract 2 from attack dice rolls and add 2 to their dice rolls for saving throws.