A typical hell hound stands 4–5 feet tall at the shoulder and weighs 120-200 pounds. Efficient hunters, a favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving prey toward the rest of the pack with their fiery breath. If the prey doesn’t run, the pack closes in. Hell hounds are particularly favored by fire giants, as the creatures are immune to fire and share the fire giant’s sense of cruelty when it comes to handling intruders.
Lawful Evil Man-sized Monster (extra-planar, fire) (4 ft. at shoulder)
FREQUENCY: Very rare
NO. APPEARING: 2-8 (IV. 1d4)
SURPRISE: 17%; Others +34% (stealth)
SENSES: infravision; exceptional hearing, exceptional sight, scent; sense invisible (50%)
ARMOR CLASS: 4
SPEED: 120 ft.
HIT DICE: 4 (hp 18)
% IN LAIR: 30%
TREASURE TYPE: C
ATTACK AC 0: 15
MELEE: bite (1d10)
SPECIAL ATTACKS: breath weapon (4 fire); Hits As: normal
SPECIAL DEFENSES: immune to fire
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +20%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: IV (XP 250+8 per h.p.)
Breath Weapon. (minor) A hell hound breathes a jet of flame at the creature it intends to attack with it's bite attack just before taking the bite attack. The creature must make a Dexterity save vs. Breath or take 1 hit point of fire damage per hit die of the hell hound (save for half damage). This is considered magical fire with respect to resistances, yet it is normal fire for the purposes of item saving throws. Thus, the flame will ignite flammables but other items are not required to make saving throws.
Sense Invisible. All hell hounds have a 50% chance (d%; 01-50) to sense invisible or hiding/camouflaged creatures within 60-ft.
Lawful Evil Man-sized Monster (extra-planar, fire) (4 ft. at shoulder)
SURPRISE: 17%; Others +34% (stealth)
SENSES: infravision; exceptional hearing, exceptional sight, scent; sense invisible (50%)
ARMOR CLASS: 4
SPEED: 120 ft.
HIT DICE: 5 (hp 22)
ATTACK AC 0: 15
MELEE: bite (1d10)
SPECIAL ATTACKS: breath weapon (5 fire); Hits As: +1
SPECIAL DEFENSES: immune to fire
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +25%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LEVEL: IV (XP X+X per h.p.)
Lawful Evil Man-sized Monster (extra-planar, fire) (4.5 ft. at shoulder)
SURPRISE: 17%; Others +34% (stealth)
SENSES: infravision; exceptional hearing, exceptional sight, scent; sense invisible (50%)
ARMOR CLASS: 4
SPEED: 120 ft.
HIT DICE: 6 (hp 27)
ATTACK AC 0: 13
MELEE: bite (1d10)
SPECIAL ATTACKS: breath weapon (6 fire); Hits As: +1
SPECIAL DEFENSES: immune to fire
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +30%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LEVEL: V (XP X+X per h.p.)
Lawful Evil Man-sized Monster (extra-planar, fire) (5 ft. at shoulder)
SURPRISE: 17%; Others +34% (stealth)
SENSES: infravision; exceptional hearing, exceptional sight, scent; sense invisible (50%)
ARMOR CLASS: 4
SPEED: 120 ft.
HIT DICE: 7 (hp 31)
ATTACK AC 0: 13
MELEE: bite (1d10)
SPECIAL ATTACKS: breath weapon (7 fire); Hits As: +2
SPECIAL DEFENSES: immune to fire
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +35%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LEVEL: VI (XP X+X per h.p.)