Lawful Good Large Monster (extra-planar, psionic)
FREQUENCY: Rare
NO. APPEARING: 2-8 (VII. 1-2)
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 4
SPEED: 120 ft.; fly 240-ft. (Class C; 24/6)
HIT DICE: 9 + 9 (49 hp)
% IN LAIR: 25%
TREASURE TYPE: G
ATTACK AC 0: 10
MELEE: 2 hooves (1d6/1d6)
SPECIAL ATTACKS: psionics; Hits As: +3
SPECIAL DEFENSES: phasing
MAGIC RESISTANCE: 80%
INTELLIGENCE: Exceptional (15-16)
MORALE: +46%
SAVES: Poison 7, Petrify 8, Wand 9, Breath 8, Spell 10
LANGUAGES: Shedu, knows most mortal languages; telepathy (100-ft.)
PSIONIC ABILITY: 140-200; Attack/Defense: All/All
LEVEL: VII (XP 1,950 + 14 per h.p.)
Psionics. (CL 9) (minor) Typical powers are:
At will—detect evil, endure elements, enlarge, invisibility, magic fang
3/day—cure serious wounds
1/day—mind blank, polymorph self, protection from fire, protection from electricity, resist cold
Phasing. (minor) A shedu has the ability to move to and from the ethereal plane as an innate ability. A shedu that is out of phase (ethereal) is invisible and ignores rules for entering or fleeing melee. A shedu that phases to the Prime can only attack an opponent's rear if that opponent has the surprised condition or is engaged in melee with other creatures (and in this case the shedu can always target the creatures rear).
Shedus live far from the hustle and bustle of humanity in harsh deserts. There they populate caves, ruins, or ancient temples reclaimed from the shifting sands. In these places of refuge, shedus contemplate the struggle between good and evil throughout the universe. Tireless vehicles of good and kindness, shedus fight against outsiders who corrupt and threaten humanity.
Description. This noble creature stands strong and tall with the body of a powerful bull and the head of a wise-looking human.