Neutral Small Monster (animal, insect) (3-ft. long)
FREQUENCY: Rare
NO. APPEARING: 3-12
SURPRISE: 33%
SENSES: insect senses
ARMOR CLASS: 3
SPEED: 30 ft.
HIT DICE: 3 (hp 13)
% IN LAIR: 0%
TREASURE TYPE: nil
ATTACK AC 0: 16
MELEE: bite (1d4) plus grab
SPECIAL ATTACKS: grab, blood drain, disease; Hits As: normal
SPECIAL DEFENSES: mindless (+1)
WEAKNESS: mindless
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
MORALE: +0%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: III (XP 213 or 125+4 per h.p.)
Grab. A tick that strikes with its bite will automatically grapple (grab) the target. It will then begin to drain blood. The only way to detach a tick is by killing it, dealing fire damage equal to 50% of its hit points, or immersing it fully in water for 2 rounds.
Blood Drain. Beginning the round after the stirge attaches, the stirge will automatically drain blood, cause 1d6 damage to the victim. After draining hit points equal to its own, the bloated tick scurries away.
Disease. Any creature that suffers damage from a giant tick's bite attack will have a 50% chance (d%; 01-50) of contracting a random acute standard terminal disease (effects begin in 12 hours when a disease save may be made).