Neutral Large Animal (mammal)
FREQUENCY: Common
NO. APPEARING: 1-4
SURPRISE: 17%
SENSES: night vision; scent
ARMOR CLASS: 7
SPEED: 240 ft.
HIT DICE: 3 (hp 13)
% IN LAIR: 0%
TREASURE TYPE: nil
ATTACK AC 0: 16
MELEE: 2 hooves (1d3/1d3) or gore (2d4)
SPECIAL ATTACKS: none; Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +15%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: III
True masters of the wild, deer gracefully glide through meadows and among the thickets of the deepest forests. Found in all climates and most terrains, deer form tightly knit herds for protection. These creatures fall victim to predators, and many humanoids hunt the animals for food and hides. They’re not picky eaters, and consume all manner of plant material. In areas where humanoids live, deer can become pests as they graze in fields and destroy gardens in search of food.
The stat block shown above represents a male deer (a stag). Unlike caribou and other similar animals, female deer only rarely grow antlers, thus they lack gore attacks. Stags are approximately 6 feet long from nose to tail and weigh up to 350 pounds.
Neutral Large Monster (animal, mammal) (7-ft. at shoulder)
FREQUENCY: Rare
NO. APPEARING: 1-2
SURPRISE: 17%
SENSES: night vision; scent
ARMOR CLASS: 7
SPEED: 210 ft.
HIT DICE: 5 (hp 22)
% IN LAIR: 0%
TREASURE TYPE: nil
ATTACK AC 0: 15
MELEE: 2 hooves (1d4/1d4) or gore (4d4)
SPECIAL ATTACKS: none; Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +25%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LEVEL: V