Chaotic Evil Large Monster (giant, goblin) (7-ft+)
FREQUENCY: Uncommon
NO. APPEARING: 6-36 (III. 1d6+1)
SURPRISE: 33% — Others +17%
SENSES: infravision
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 3 + 1 (hp 14)
% IN LAIR: 25%
TREASURE TYPE: Individuals J, K, L, M, In Lair B
THAC0: 16
MELEE: By weapon
MISSILE: By weapon
SPECIAL ATTACKS: strong (Str 17), throw weapons - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to Average (5-10)
MORALE: +16%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LANGUAGES: Bugbear, Goblin, Hobgoblin
LEVEL: III (XP 195 or 135 + 4 per hp)
The skin of bugbears is light yellow to yellow brown—typically dull yellow. Their hair ranges in color from lusterless tannish brown to brick red. Their eyes are greenish white with red pupils. The odds and ends of armor they wear, as well as whatever cloth, skins, or hides they drape themselves in, tends to be ill-kept, dirty, and dingy.
Bugbears live in loose bands, and are typically found in the same areas as are goblins. Unlike their smaller cousins, however, these hairy giant goblins operate equally well in bright daylight or great darkness (as they have infravision to 60-ft), so they are as likely to choose a habitation above ground as they are to select a subterranean abode.
They live for approximately 75 years.
The arms carried by bugbears range the gamut of available weapons — from swords to wooden clubs with spikes set in them (morning stars). A fair number of spears are carried by these monsters, and they tend to use them, along with axes, maces, and hammers, as missile weapons.
As bugbears are strong they can throw these weapons up to 4", anything under 2" being treated as medium range.
Although bugbears are clumsy looking and walk with a shambling gait, they are actually able to move very quickly and with great stealth, thus surprising opponents 50% of the time.
Bugbears speak goblin and hobgoblin in addition to their racial and alignment tongues.
If 12 or more bugbears are encountered there will be a leader with 22-25 hit points (armor class 4, attacks as a 4 hit dice monster, gets +1 on damage caused). If 24 or more are encountered there will be the following additional bugbears: a chief (armor class 3, 28-30 hit points, attacking as 4 hit dice monster, and doing +2 damage) and a sub-chief (as per leader-type above). If encountered in their lair there will always be a chief and sub-chief, and there will be females and young equal to 50% each of the number of males. Neither of the latter types of bugbears will fight unless in a life or death situation. In the latter case the females fight as hobgoblins and the young will fight as kobolds.
Environment. Sub-arctic (forest); Temperate/sub-tropical, uninhabited/wilderness areas (plain, scrub, forest, rough, hills, mountains)
Chaotic Evil Large Monster (giant, goblin) (7-ft+)
SURPRISE: 30% — Others +20%
SENSES: infravision
ARMOR CLASS: 4
MOVE: 9"
HIT DICE: 4 (hp 22)
THAC0: 15
MELEE: morning star (2d4) or spear (1d6)
MISSILE: spear (1d6+1)
SPECIAL ATTACKS: throw weapons - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to Average (5-10)
MORALE: +20%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LANGUAGES: Bugbear, Goblin, Hobgoblin
LEVEL: III (XP 223 or 135 + 4 per hp)
Chaotic Evil Large Monster (giant, goblin) (7-ft+)
SURPRISE: 30% — Others +20%
SENSES: infravision
ARMOR CLASS: 3
MOVE: 9"
HIT DICE: 4 (hp 29)
THAC0: 15
MELEE: two-handed sword (1d10)
MISSILE: spear (1d6)
SPECIAL ATTACKS: throw weapons - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to Average (5-10)
MORALE: +20%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LANGUAGES: Bugbear, Goblin, Hobgoblin
LEVEL: III (XP 276 or 160 + 4 per hp)
Chaotic Evil Large Monster (giant, goblin) (7-ft+)
SURPRISE: 30% — Others +20%
SENSES: infravision
ARMOR CLASS: 4
MOVE: 9"
HIT DICE: 1 + 1 (hp 5)
THAC0: 18
MELEE: spear (1d6)
MISSILE: spear (1d6)
SPECIAL ATTACKS: throw weapons - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to Average (5-10)
MORALE: +6%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LANGUAGES: Bugbear, Goblin, Hobgoblin
LEVEL: I (XP 46 or 36+2 per hp)