Annis. Also known as black hags or iron hags, annis hags are the largest and most physically intimidating of their foul brood. Known for their iron-hard, wart-covered skin that varies from shades of deep blue to black and their claws like rusty blades, annis hags forgo much of the cunning and deceptiveness of their kind to revel in the more visceral evils of torture and slaughter. The typical annis hag stands just over 8 feet tall and weighs upward of 300 pounds. Dwelling in dark caves, tangled hollows, and cursed ruins deep within frozen swamps or icy moors, annis hags stalk forth by night to sow fear and hunt the unwary. Although possessed of cunning minds, annis prove more decadent than most other hags, frequently indulging in their taste for living flesh and the music of pleading screams. Unlike green hags, they use their ability to assume humanoid form via alter self not to infiltrate societies but to lure victims into a false sense of security before attacking—often posing as travelers in need of aid or pilgrims seeking to share a camp. Annis hags find the flesh of children, young animals, and the pure of heart particularly pleasing, both for the tenderness of such meals and for the sorrow such murders spread. After gorging themselves, these hags delight in stripping the skin from their victims, often garbing themselves in the grisly trophies. They are also known to retain and even preserve identifiable portions of their victims (such as heads) for later use in spreading misery. An annis who eats the children of a local farmer might keep the heads (or at least the faces) handy to return to the victims’ parents, for example—often in the guise of an anonymous gift. The most insidious of annis hags present these gifts in ways that implicate friends or family in the victim’s death. Like most hags, annis sometimes join covens of their repulsive sisters, though many prove resistant to such cooperation. They are particularly unlikely to join covens that already include other annis, though groups of related annis—typically horrible triplets—are not unknown. Annis covens often seek to recruit additional creatures as guardians and are particularly fond of giants and ogres for such roles.
Chaotic Evil Large Monster (7.5-ft. to 8-ft. tall)
FREQUENCY: Very Rare
NO. APPEARING: 1-3
SURPRISE: 10%
SENSES: infravision; sense invisible (30%; hearing, scent)
ARMOR CLASS: 0 (AD 3)
SPEED: 150 ft.
HIT DICE: 7 + 7* (hp 80)
% IN LAIR: 20%
TREASURE TYPE: D
ATTACK AC 0: 12
MELEE: 2 claws (1d8+8/1d8+8) and bite (2d4+1)
SPECIAL ATTACKS: grab, spell-like abilities, strong (Str 19); Hits As: +2
SPECIAL DEFENSES: Immune to illusion/phantasm effects; Damage Resistance
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to Exceptional (5-16)
MORALE: +44%
SAVES: Poison 8, Petrify 9, Wand 9, Breath 9, Spell 10
LANGUAGES: Annis, Ogre, Giant (common), and a smattering of Common
LEVEL: VII (XP 1,300+10 per h.p.)
* This is the average; Annis have enhanced hit dice of 7 + (3-12).
Spell-like Abilities. (CL 8)
2/day—change self, fog cloud
Damage Resistance. An annis takes -1 damage per attack from chopping, cutting, slashing or piercing weapons, but takes +1 damage per attack from blunt or bludgeoning weapons.
Enhanced. This creature is treated as 8-9+ HD with respect to attacks and 9 HD with respect to saves and effects using hit dice.
Grab. If an annis does damage with all three natural weapons in a round to a single opponent, the annis can automatically grapple the target. Ongoing grapple damage (beginning the next round) is 3d8 + 17.
Strong. An annis is considered to have a 19 Strength when attacking with claws or manufactured weapons or performing Strength checks.