Neutral Small Monster (1-ft long, 30-inch wingspan)
FREQUENCY: Uncommon
NO. APPEARING: 3-30 (II. 2d6 + 3, III. 4d4)
SURPRISE: 33%
SENSES: superior infravision
ARMOR CLASS: 8
MOVE: 3" — fly 18" (Class C)
HIT DICE: 1 + 1 (hp 5)
% IN LAIR: 60%
TREASURE TYPE: D
THAC0: 15
MELEE: proboscis (1d3) plus attach
SPECIAL ATTACKS: attack bonus, blood drain - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +6%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: II (XP 46 or 36 + 2 per hp)
The feathers of a stirge are rusty red to red brown. Its eyes and feet are yellowish. The dangling proboscis of a stirge is pink at the tip, fading to gray at the base.
Stirges are found only in very dark, tangled forests or in subterranean lairs. They lay in wait for warm-blooded creatures, swoop down, and when their long, sharp proboscis is attached, the blood of the victim is drawn through to be eaten.
Stirges attack as if they were creatures with 4 hit dice rather than 1 + 1.
The snakey proboscis of a stirge inflicts 1-3 hit points of damage when it hits. Each melee round after striking, until it has drained 12 hit points value in blood, the stirge drains blood equal to 1-4 hit points. Bloated with blood, a stirge draining 12 hit points worth will flap off to digest its repast.
The only method to detach a stirge from its prey is to kill it.
Environment. Underground; Temperate, faerie and sylvan settings (plains, forest, hills, mountains)