Neutral Man-sized Monster (reptile) (7-ft. long)
FREQUENCY: Uncommon
NO. APPEARING: 1-4 (VI. 1)
SURPRISE: 33%
SENSES: infravision, see ethereal
ARMOR CLASS: 4
MOVE: 6"
HIT DICE: 6 + 1 (hp 28)
% IN LAIR: 40%
TREASURE TYPE: F
THAC0: 13
MELEE: bite (1d10)
SPECIAL ATTACKS: petrifying gaze - Hits As: +1
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +31%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LEVEL: VI (XP 1,000 + 8 per hp)
The basilisk is a reptilian monster. Although it has eight legs, its slow metabolic process allows it only slow movement.
While it has strong, toothy jaws, the basilisk's major weapon is its gaze by means of which it is able to turn to stone any fleshly creature which meets its glance. However, if its gaze is reflected so that the basilisk sees its own eyes, it will itself be petrified, but this requires light at least equal to bright torchlight and a good, smooth reflector.
Basilisks are usually dull brown with yellowish underbellies. Their eyes are glowing pale green.
The basilisk is able to see in both the astral and ethereal planes. In the former plane its gaze kills, while in the latter it turns victims to ethereal stone which can only be seen by those who are in that plane or can see ethereal objects.
Neutral Large Monster (reptile) (12-ft. long)
FREQUENCY: Very rare
NO. APPEARING: 1-2
SURPRISE: 33%
SENSES: infravision, see ethereal
ARMOR CLASS: 2
MOVE: 6"
HIT DICE: 10 (hp 45)
% IN LAIR: 50%
TREASURE TYPE: H
THAC0: 10
MELEE: 2 claws (1d6 plus poison each) and bite (2d8)
SPECIAL ATTACKS: petrifying gaze, poison, poisonous breath - Hits As: +3
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (4-5)
MORALE: +50%
SAVES: Poison 8, Petrify 9, Wand 10, Breath 9, Spell 11
LEVEL: VII (XP 3,000 + 14 per hp)
The greater basilisk is a cousin of the more common reptilian horror, the ordinary basilisk. Both have 8 legs and move slowly. Because of its fearsome abilities, a greater basilisk is typically used as a guardian of treasure.
The monster can attack by raising its forebody, striking with its sharp claws, and biting with its toothy maw.
The claws bear a weak poison (saving throws made at +4).
Its foul breath is also poisonous, and all creatures within 5 feet of its mouth must save vs. poison (at +2) or die whenever they spend even a moment so exposed. (Check each round of exposure).
Worst of all, the greater basilisk also has a gaze which turns its victims to stone. Even if a polished reflector is used under good light conditions, the chance for a greater basilisk to see its own gaze and be petrified is only 10% unless the reflector is within 10 feet of the crea-ture. While its gaze weapon is effective to 50 feet, the creature's oddly-shaped eyes are nearsighted and it cannot see its own gaze unless it is within 10 feet.
The greater basilisk sees into the Astral and Ethereal Planes, just as its smaller cousin does. The normal habitat of the greater basilisk has been said to be the Elemental Plane of Earth. Coloration of the greater basilisk is much the same as that of other basilisks.