Chaotic Neutral Man-sized Humanoid (mammal, tabaxi) (6½ ft. tall)
FREQUENCY: Rare
NO. APPEARING: 2-8
SURPRISE: 17%; Others +17% (stealth)
SENSES: night vision; exceptional hearing, scent
ARMOR CLASS: 6
SPEED: 150 ft.; climb 90 ft.; swim 60 ft.
HIT DICE: 2 (hp 9)
% IN LAIR: 15% (see description)
TREASURE TYPE: special (see below)
ATTACK AC 0: 16
MELEE: 2 claws (1d3) and bite (1d3); or by weapon;
MISSILE: javelin (1d6)
SPECIAL ATTACKS: none; Hits As: normal
SPECIAL DEFENSES: avoid traps
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average (8-10; cunning)
MORALE: +10%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LANGUAGES: Common, Tabaxi
LEVEL: II (XP 78 or 60+2 per h.p.)
Avoid Traps. A tabaxi has the ability to detect traps (90% success; so as to avoid) using a Scan check.
The tabaxi (called cat-people or tigerfolk by some) are a reclusive race of feline humanoids that dwell far from settled areas, making their home deep in the forests and jungles. They rarely engage in trade or dealings with other races, preferring to keep to themselves most of the time. Tabaxis are very graceful and catlike in their movements. They resemble humanoids with feline characteristics most akin to a tiger. Both hands and feet sport vicious claws that can do significant damage when they leap upon their prey. Although tabaxis have little use for clothing or other material possessions, they have a great fascination for and aptitude with weapons of all kinds, learning to employ them with great skill after only a little practice. Due to their love of weapons many will employ a hand-held weapon of some kind while in melee, foregoing their natural attacks. Tabaxis can still employ their bite as a secondary attack if using a weapon, as well as one claw as an off-hand attack if the hand is free. A typical tabaxi stands 6½ feet tall and weighs about 150 pounds.
Lair. Tabaxis live in small groups called prides deep in jungles and warm forests. A pride's lair will generally have 1d3 young (1 hit die, 50% chance of fighting if attacked, 50% chance of fleeing), 1d3 males and 1d3 females (to a maximum of 8). Females have the same statistics as males.
Treasure. A tabaxi male has a 5% chance to carry a magical sword or miscellaneous weapon