Lawful Evil Man-sized Undead (incorporeal)
FREQUENCY: Rare
NO. APPEARING: 1-6 (VII. 1)
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 2
MOVE: 15" — fly 30"
HIT DICE: 7 + 3 (hp 35)
% IN LAIR: 20%
TREASURE TYPE: Q (x3), X, Y
THAC0: 13
MELEE: touch attack (1d8 cold) plus energy drain
SPECIAL ATTACKS: create spawn, energy drain; Hits As: +2
SPECIAL DEFENSES: undead; Immune cold; DR/+1 (magic-none)
WEAKNESS: spectre traits, undead (spectre)
MAGIC RESISTANCE: Standard
INTELLIGENCE: High
MORALE: +38%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LANGUAGES: any spoken in life
LEVEL: VII (XP 1,650 + 10 per h.p.)
Spectres are very powerful undead humans whose primary existence is on the Negative Material plane. Spectres haunt the most desolate of places, tombs, and dungeons. They hate sunlight and living things. Life makes them lament their unlife.
A spectre's chilling touch causes 1-8 hit points of damage and drains 2 life energy levels from an opponent, the latter due to the negative force of the spectre.
Thus, an 11th level character, or an 11 hit dice creature, struck by a spectre would suffer 1-8 hit points of damage plus loss in level ability, hit dice, etc. Such loss is permanent, but characters can regain lost levels through continued acquisition of experience points, of course. Certain magic might restore lost levels as well.
Any human totally drained of life energy by a spectre becomes a half-strength spectre under the control of the spectre which drained him.
A raise dead spell will destroy a spectre unless it makes its saving throw versus magic.
Daylight makes them powerless.
Spectres are not affected by sleep, charm, hold, or cold-based spells. Poison or paralyzation do not harm spectres.
Holy water causes a spectre to suffer 2-8 hit points of damage for every vial-full which hits it.