Neutral Large Monster (avian) (20 ft. wingspan)
FREQUENCY: Uncommon
NO. APPEARING: 2-12
SURPRISE: 33%
SENSES: infravision; exceptional vision
ARMOR CLASS: 3
SPEED: 120 ft.; fly 300-ft. (Class C*; 48/- hp)
HIT DICE: 7 (hp 32)
% IN LAIR: 25%
TREASURE TYPE: C, S
ATTACK AC 0: 13
MELEE: 2 talons (1d4/1d4) and bite (2d8)
SPECIAL ATTACKS: dive attack; Hits As: +2
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +35%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LEVEL:
* Class D if mounted
Griffons seek cliffs and rocky habitats in which to build their nests. If conditions permit, they will lair in a cave. They are aggressive carnivores, and their favorite prey are horses. If they come within sighting or smelling distance (360 yards as a general rule) of horseflesh, the griffons will wing to the hunt.
They are much sought after in their fledgling state, for they can be tamed for use as fierce, loyal steeds if obtained before maturity. If encountered in their lair, there is a 75% chance that there will be 1 or 2 eggs or young for every 2 griffons. The young are non-combative, but the adults will attack until killed. Fledglings sell for 5,000 gold pieces, eggs for 2,000 gp, on the open market.
Environment. Mountains or hills.