Zero-level Human
Neutral Man-sized Humanoid (human)
FREQUENCY: Common
NO. APPEARING: 20-200
SURPRISE: 33%
ARMOR CLASS: 8 (AD 8); AC 7 (AD 7) w/shield
SPEED: 120 ft.
HIT DICE: 1 - 1 (hp 3)
% IN LAIR: 20%
TREASURE TYPE: M; In lair A
ATTACK AC 0: 20
MELEE: longsword (1d8)
MISSILE: dagger (1d4/1d4)
SPECIAL ATTACKS: none; Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
MORALE: +0%
SAVES: Poison 15, Petrify 16, Wand 17, Breath 20, Spell 19
LANGUAGES: Common, regional tongue
LEVEL: I
Gear. A typical bandit will wear leather armor, carry a small wooden shield, and be armed with a poorly maintained longsword and two daggers.
Some bandits will be outfitted and trained based on their role. For example, bandits that have a background in hunting may possess a short bow and those formerly in the militia a light crossbow. Bandits expecting to fight mounted opponents may arm with polearms or spears. Bandit leader-types will wear chain mail armor and may possess a war horse.
Brigands. A brigand is a Chaotic Evil bandit that gain a +10% to morale (due to fear of their leaders!). Otherwise, they conform to the stats given for bandits.
Larger numbers of bandits or brigands will be led by fighters (3rd-10th) and very large encampments will have priests and/or mages. Bandit camps and brigand caves will have up to 30-50 camp followers (slaves) and a number of prisoners (being ransomed).