Chaotic Evil Large Monster (8 ft. tall)
FREQUENCY: Rare
NO. APPEARING: 1-4 (VII. 1)
SURPRISE: 33%
SENSES infravision
ARMOR CLASS: 2
MOVE: 6" — burrow (see description)
HIT DICE: 8 + 8 (hp 44)
% IN LAIR: 35%
TREASURE TYPE: F
THAC0: 12
MELEE: 2 claws (3d4/3d4) and bite (1d8+2)
SPECIAL ATTACKS: confusion gaze - Hits As: +3
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average (8-10)
MORALE: +48%
SAVES: Poison 8; Petrify 9; Wand 10; Breath 9; Spell 11
LANGUAGES: Umber Hulk
LEVEL: VII (XP 1,300 + 12 per hp)
Umber hulks are black, shading to yellowish gray on the front. Their head is gray on top, and the mandibles are ivory colored.
Umber hulks are subterranean predators. Because of their dark color they can easily be mistaken for some humanoid creature at 40-ft or more distance. Their prey includes young purple worms, ankheg, and similar monsters. However, the favorite prey of umber hulks are humans. These creatures have their own language.
Their iron-like claws enable them to burrow through solid stone at 1" per turn and through loam at fully 6 times that rate.
They attack with claws and their powerful mandibles.
Worse still, any intelligent creature which views the umber hulk's four eyes squarely must save versus magic or be confused for 3-12 melee rounds.