Lawful Evil Man-sized Undead
FREQUENCY: Rare
NO. APPEARING: 2-8 (VII. 1d2)
AURA: fear aura (6")
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 3
MOVE: 6"
HIT DICE: 6 + 3 (hp 30)
% IN LAIR: 80%
TREASURE TYPE: D
THAC0: 13
MELEE: slam (1d12) plus rotting
SPECIAL ATTACKS: rotting - Hits As: +2
SPECIAL DEFENSES: undead, immune to cold, DR/- (half-magic)
WEAKNESS: vulnerability to fire, undead (mummy)
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +33%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LEVEL: VII (XP 1,150 + 8 per hp)
Mummies are undead humans with existence on both the normal and the positive material planes. They are found near their tomb or in like burial places or ruins. They retain a semblance of life due to their evil, and they seek to destroy any living thing they encounter.
The mere sight of a mummy within 6" will cause such fear and revulsion in any creature, that unless a saving versus magic is successful, the victim will be paralyzed with fright for 1-4 melee rounds.
Note that numbers will give courage, and for each creature above 6 to 1 mummy, the creatures add +1 to their saving throw. If humans confront a mummy, each will save at +2 on his dice.
Their unholy hatred of life and their weird un-life state gives them tremendous power, so that a blow from their arm smashes opponents for 1-12 hit points of damage.
The scabrous touch of a mummy inflicts a rotting disease on any hit. The disease will be fatal in 1-6 months, and each month it progresses the diseased creature loses 2 points of Charisma, permanently. It can be cured only by a magic spell, cure disease. The disease negates all cure wound spells. Infected creatures heal wounds at 10% of the normal rate.
Any creature killed by a mummy rots and cannot be raised from death unless a cure disease and raise dead spell are used within 6 turns.
Mummies can be harmed only by magical weapons, and even those do only one-half normal damage, dropping all fractions (5 becomes 2, 3 becomes 1, and 1 becomes 0 hit points of damage).
Sleep, charm, hold, and cold-based spells have no effect upon them.
Poison or paralysis do not harm them.
A raise dead spell will turn the creature into a normal human (of 7th level fighting ability, naturally) unless the mummy saves versus magic.
Mummies will suffer certain damage from fire, even flame of normal sort. A blow with a torch will cause 1-3 hit points of damage. A flask of burning oil will cause 1-8 hit points of damage on the first round it covers the mummy and twice that amount on the second melee round. Magical fires are at +1 per die of damage.
If holy water is splashed upon them they suffer 2-8 hit points of damage for every vial-full which strikes.