Neutral Large Monster (avian) (8-10 ft)
FREQUENCY: Rare
NO. APPEARING: 2-5 (IV. 1d2)
SURPRISE: 33%
SENSES: infravision
ARMOR CLASS: 5
MOVE: 12"
HIT DICE: 5 + 2 (hp 25)
% IN LAIR: 5% (see description)
TREASURE TYPE: Q (x5), X
THAC0: 15
MELEE: 2 claws (1d6/1d6) and bite (2d6)
SPECIAL ATTACKS: hug (2d8) - Hits As: +1
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +27%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LANGUAGES: none
LEVEL: IV (XP 288 or 225 + 8 per hp)
Owlbears have brownish-black to yellow brown fur and feathers. The 1,300 to 1,500 pound males will be the darker colored. The beaks of these creatures are yellow to ivory. The eyes are red-rimmed and exceedingly terrible to behold.
The horrible owlbear is probably the result of genetic experimentation by some insane wizard. These creatures inhabit the tangled forest regions of every temperate clime, as well as subterranean labyrinths. They are ravenous eaters, aggressive hunters, and evil tempered at all times. They attack prey on sight and will fight to the death.
The owlbear attacks with its great claws (two inches long on large males), its snapping beak, and then grasps a victim and squeezes and bites it to death.
If it scores a paw hit of 18 or better with either of its forelimbs, the owlbear has dragged the victim to itself; and the opponent will take an additional 2-16 hit points damage from the hug, that melee round and every melee round thereafter until the owlbear is killed. (Note that if the armor class of an opponent is such that an 18 is insufficient to hit, the hug is not effective, and no damage is taken.)
If encountered in their lair there is a 25% chance that there will be 1-6 eggs (20%) or young (80%) in addition to the adults. Young owlbears will be 40% to 70% grown, and they will fight accordingly. Eggs are worth 2,000 gold pieces, young under 50% grown are worth 5,000, on the open market.