Neutral Man-sized Animal (mammal) (3-ft at shoulder, ~250-lbs)
FREQUENCY: Rare
NO. APPEARING: 1-8
SURPRISE: 17% — Others +34% (if camouflaged)
SENSES: night vision, scent
ARMOR CLASS: 5
MOVE: 15" — sprint 21"
HIT DICE: 3 + 3 (hp 17)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: forepaws (overbear) and bite (1d4+6)
SPECIAL ATTACKS: overbearing - Hits As: normal
SPECIAL DEFENSES: camouflage
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +18%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LANGUAGES: none
LEVEL: III (XP 110 + 4 per hp)
A cooshee, or elven dog, is found only in woodlands or meadows frequented by elves. Most commonly these beasts are found in company with sylvan elves. Elven dogs avoid others of the canine species. Their bark can be heard for a mile or more, but they bark only to warn their masters. The typical cooshee weighs over 168 pounds and often attains 310 pounds. Its paws are huge with heavy claws, and its tail is curled and held above the back.
When fighting it will strike with its huge forepaws to knock 2-footed creatures of human size or smaller off their feet. This attack is determined normally before biting. Prone opponents are, of course, then more easily bitten (no Dexterity bonus, +2 to hit).
A cooshee moves quickly, and, when chasing something in a straight line, its speed is even greater (21").
A cooshee is the size of the largest common dog. It has a greenish coat with brown spots. This coloration, coupled with its ability to move silently, enables it to conceal itself easily in brush or woodlands (75% chance of hiding).
Neutral Small Animal (mammal)
FREQUENCY: Common
NO. APPEARING: Only found with humans
SURPRISE: 17%
SENSES: night vision, exceptional hearing, scent
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 1d4 (hp 2)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 20*
MELEE: bite (1d2)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +0%
SAVES: Poison 16, Petrify 17, Wand 18, Breath 20, Spell 19
LEVEL: I (XP 9 or 7 + 1 per hp)
bloodhounds (lymehounds), herd dogs, sled dogs
Neutral Small Animal (mammal)
FREQUENCY: Uncommon
NO. APPEARING: Only found with humans
SURPRISE: 17%
SENSES: night vision, exceptional hearing, scent
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 1 (hp 4)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 19
MELEE: bite (1d4)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +5%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: I (XP 18 or 14 + 1 per hp)
foxhounds (harriers), greyhounds (gazehounds)
Neutral Small Animal (mammal)
FREQUENCY: Common
NO. APPEARING: Only found with humans
SURPRISE: 17%
SENSES: night vision, exceptional hearing, scent
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 1 - 1 (hp 3)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 20
MELEE: bite (1d3)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +0%
SAVES: Poison 16, Petrify 17, Wand 18, Breath 20, Spell 19
LEVEL: I (XP 17 or 14 + 1 per hp)
mastiffs (alaunt, molossus), wolfhounds (boarhounds)
Neutral Man-sized Animal (mammal)
FREQUENCY: Uncommon
NO. APPEARING: Only found with humans
SURPRISE: 17%
SENSES: night vision, exceptional hearing, scent
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 2 + 2 (hp 11)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: bite (2d4)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +12% (trained)
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: II (XP 89 or 50 + 3 per hp)
Dog, War: These are simply large dogs which are trained to fight. They are loyal to their masters and ferocious in attack. They are typically protected by light studded leather armor and a spiked collar. The number appearing depends on their masters.
"painted dogs", wolf-dog hybrids (dingos)
Neutral Small Animal (mammal)
FREQUENCY: Uncommon
NO. APPEARING: 4-16
SURPRISE: 17%
SENSES: night vision, exceptional hearing, scent
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 1 + 1 (hp 5)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 18
MELEE: bite (1d4)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +6%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: I (XP 38 or 28 + 2 per hp)
Dog, Wild: Packs of wild dogs inhabit most regions, and their ranges will sometimes overlap those of wolves. If well-fed they will simply avoid contact. They can be tamed only if separated from their pack.