Neutral Small Plant
FREQUENCY: Rare
NO. APPEARING: 1-6 (IV. 1)
SURPRISE: See description
SENSES: tremorsense
ARMOR CLASS: 9
SPEED: 0"
HIT DICE: 2 (hp 9)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: envelop attack (infect flesh)
SPECIAL ATTACKS: corrosive properties, infect flesh - Hits As: normal
SPECIAL DEFENSES: immune to most weapons and spells
WEAKNESS: non-intelligent
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
MORALE: fanatical
SAVES: Poison 14, Petrify 17, Wand 18, Breath 20, Spell 19
LEVEL: IV (XP 610 + 2 per hp)
Green slimes are strange plant growths found in subterranean places. Although they cannot move, they slowly grow, feeding on animal, vegetable and metallic substances. Occasionally huge slimes or colonies of dozens have been reported.
They are sensitive to vibrations and will often drop upon passing creatures from above.
Green slime will attach itself to living flesh, and in 1-4 melee rounds thereafter turn the creature into green slime (no resurrection possible).
It eats away wood slowly, consuming but one inch thickness in an hour. Green slime eats metals quickly, going through plate armor in 3 melee rounds.
It can be scraped off quickly (if the scraper is then discarded), excised, frozen, or burned.
A cure disease spell kills green slime. Other forms of attack — including weapons or spell — do it no harm.
Neutral Small Plant
FREQUENCY: Rare
NO. APPEARING: 1-4
SURPRISE: See description
SENSES: tremorsense
ARMOR CLASS: 9
SPEED: 0"
HIT DICE: 2 + 2 (hp 11)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: envelop attack (parasitic infestation)
SPECIAL ATTACKS: corrosive properties, parasitic infestation - Hits As: normal
SPECIAL DEFENSES: immune to most weapons and spells
WEAKNESS: non-intelligent
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
MORALE: fanatical
SAVES: Poison 14, Petrify 17, Wand 18, Breath 20, Spell 19
LEVEL: V (XP 330 + 3 per hp)
Olive slime is a strain of monstrous plant life akin to green slime (q.v.) but contact with it is worse in most respects. Olive slime favors subterranean growing areas, feeding on animal, vegetable, and metallic substances.
The vibrations of a passing creature are sufficient to cause the stuff to release its tendrils and drop.
Contact with olive slime causes a numbing poison to be exuded from the creature. The victim must save vs. Poison or fail to notice the attachment of the olive slime. The attachment might (50%) be noticed by others in the vicinity; the check is made once for the group, not individually, with no adjustment except for magic.
The stuff then spreads itself over the body area of its victim, sending parasitic tendrils to feed on the fluids of the host. With humans this attachment is usually along the spinal area.
The host then begins to change, the mind being affected by secretions of the olive slime, so that the mind's main concern is to feed, protect, and aid the growth. Intake of food must be doubled or the host body wastes away (10% of hit points per day).
After 7-12 days, the host will begin a metamorphosis into vegetable creature. The olive slime gradually replaces skin and muscle tissue and forms a symbiotic brain attachment as well. The new creature has no interest in its old form or fellows. It exists as a new species more akin to plants than any other life form. Feeding is then either photosynthetic, parasitic, or both. Upon death, the creature generates a new patch of olive slime. See "Slime Creature" for details on metamorphosed creatures created by olive slime attack.
Olive slime can be harmed only by acid, freezing cold, fire, or by a cure disease spell.
Magical powers which affect plants also work upon it. Other attacks, including spells, do not harm it.
Green slime and olive slime will attack and neutralize each other.
Neutral Small/Man-sized/Large Plant
FREQUENCY: Rare
NO. APPEARING: 1 to 20
SURPRISE: 33%
SENSES: tremorsense
ARMOR CLASS: 9
SPEED: 6"
HIT DICE: 3 + 2 / 5 + 2 / 8 + 2 (hp 16 / 25 / 38)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16 / 15 / 12
MELEE: slam (1d4 / 2d4 / 4d4)
SPECIAL ATTACKS: olive slime infection - Hits As: normal or +1 or +2
SPECIAL DEFENSES: immune to most weapons and spells
WEAKNESS: non-intelligent
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
MORALE: fanatical
SAVES: Poison 14, Petrify 17, Wand 18, Breath 20, Spell 19
LEVEL: III / V /VII (XP 110 + 4 / 300 + 6 / 1,200 + 12 per hp)
Slime creatures are the metamorphosed hosts of olive slime (q.v.). The new vegetable creature formed is linked symbiotically with the olive slime. Regardless of its former existence and despite its general form, a slime creature is only small, medium, or large—thus the variable hit dice and damage.
When attacking, slime creatures have a 10% chance of infecting their opponent with olive slime when a hit is scored.
Slime creatures are harmed by acid, freezing cold, fire (of a magical sort only—if water dwelling), and magic missile spells.
Magical powers which affect plants also affect them. All other attack forms have no effect upon slime creatures.
Slime creatures gather together for mutual assistance in feeding and for defense. They can be identified only upon close examination.
The vegetable intelligence of slime creatures is of animal nature, but their cunning enables them to learn from experience.
They also can use their cunning to lay traps.
Slime creatures have limited telepathic communication with their own kind effective in a radius of up to 20".
Habitat varies from well populated subterranean places to damp forests, swamps, etc. Slime creatures are equally at home on land or in warmish, shallow water.