Neutral Small Animal (mammal)
FREQUENCY: Uncommon
NO. APPEARING: 2-5
SURPRISE: 33%
ARMOR CLASS: 4
MOVE: 6" — burrow 3"
HIT DICE: 1 + 2 (hp 7)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 18
MELEE: 2 claws (1d2 each) and bite (1d3)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +7%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LEVEL: I (XP 40 or 28 + 2 per hp)
Neutral Man-sized Monster (animal, mammal) (4 ft. tall at shoulder; 500 lbs.)
FREQUENCY: Very Rare
NO. APPEARING: 2-5 (II. 1d2)
SURPRISE: 33%
ARMOR CLASS: 4
MOVE: 6" — burrow 3"
HIT DICE: 3 (hp 14)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: 2 claws (1d3 each) and bite (1d6)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +15%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: II (XP 89 or 50 + 3 per hp)
These burrowing animals are typically solitary. Their speed accounts for their high armor class rating. They are fierce fighters and will staunchly defend their territory. If more than 1 is encountered it will be a mated pair (and young). The pelt of the badger is typically sold for from 10-30 gold pieces.
Giant Badger: There is a very rare variety of badger which grow to twice the size of the normal sort: Hit dice: 3; 1-3/1-3/1-6; Size: M. They are otherwise identical.
Environment. Temperate and sub-tropical, uninhabited/wilderness areas (forest, rough);