When a living creature is slain by russet mold (see that entry), it rises as a vegepygmy. Vegepygmies are low-intelligence plants that make their home deep in the forests or underground away from most settled areas. They are hunters and scavengers, and carnivorous, preying on living creatures weaker than themselves. A vegepygmy ranges from two feet to four and a half feet tall. Vegepygmies do not speak, but communicate with others of their kind by thumping their chest or rapping their clubs on rocks, earth, or some other solid surface. It is not known if or how they communicate with other creatures. Vegepygmies attack with claws or weapons—they use approximations of weapons of the standard sort, made of strangely fused metals or wood. They prefer to ambush opponents, using their coloration to blend with their natural surroundings. These creatures resemble a humanoid with green vegetable-like skin and razor-sharp claws. Each creature's head sports two large yellow eyes, a wide mouth, inset nose, and a topknot of dark brown leaves. Leafy tendrils protrude from their shoulders, midsection, arms, and legs.
Environment. Temperate/sub-tropical, uninhabited/wilderness areas (forest); Underground
Neutral Small Monster (plant) (2 ft.)
FREQUENCY: Very Rare
NO. APPEARING: 30-300 (III. 2d4+3)
SURPRISE: 33%; Others +17%
SENSES: infravision
ARMOR CLASS: 4
SPEED: 120 ft.
HIT DICE: 1 (hp 4)
% IN LAIR: 40%
TREASURE TYPE: O, P
ATTACK AC 0: 19
MELEE: claw (1d6)
MISSILE: dart (1d3)
SPECIAL ATTACKS: none; Hits As: normal
SPECIAL DEFENSES: camouflage, plant traits; Immune electricity; DR piercing (1 damage)
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +5%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LANGUAGES: none; does not speak
LEVEL: I (XP 61 or 65+1 per h.p.)
Neutral Small Monster (plant) (2½ ft.)
SURPRISE: 33%; Others +17%
SENSES: infravision
ARMOR CLASS: 4
SPEED: 120 ft.
HIT DICE: 2 (hp 9)
ATTACK AC 0: 16
MELEE: claw (1d6)
MISSILE: javelin (1d6)
SPECIAL ATTACKS: none; Hits As: normal
SPECIAL DEFENSES: camouflage, plant traits; Immune electricity; DR piercing (1 damage)
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +10%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LANGUAGES: none; does not speak
LEVEL: II (XP 115 or 97+2 per h.p.)
Neutral Small Monster (plant) (3 ft.)
SURPRISE: 33%; Others +17%
SENSES: infravision
ARMOR CLASS: 4
SPEED: 120 ft.
HIT DICE: 3 (hp 13)
ATTACK AC 0: 16
MELEE: claw (1d6) or club (1d6)
MISSILE: javelin (1d6) or club (1d6)
SPECIAL ATTACKS: none; Hits As: normal
SPECIAL DEFENSES: camouflage, plant traits; Immune electricity; DR piercing (1 damage)
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +15%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LANGUAGES: none; does not speak
LEVEL: II (XP 189 or 150+3 per h.p.)
Neutral Small Monster (plant) (3½ ft.)
SURPRISE: 33%; Others +17%
SENSES: infravision
ARMOR CLASS: 4
SPEED: 120 ft.
HIT DICE: 4 (hp 18)
ATTACK AC 0: 15
MELEE: claw (1d6) or heavy mace (1d6+1)
MISSILE: javelin (1d6)
SPECIAL ATTACKS: none; Hits As: normal
SPECIAL DEFENSES: camouflage, plant traits; Immune electricity; DR piercing (1 damage)
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +20%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LANGUAGES: none; does not speak
LEVEL: III (XP 297 or 225+4 per h.p.)
Neutral Small Monster (plant) (4 ft.)
SURPRISE: 33%; Others +17%
SENSES: infravision
ARMOR CLASS: 4
SPEED: 120 ft.
HIT DICE: 5 (hp 22)
ATTACK AC 0: 15
MELEE: claw (1d6) or light flail (1d4+1)
MISSILE: javelin (1d6)
SPECIAL ATTACKS: none; Hits As: +1
SPECIAL DEFENSES: camouflage, plant traits; Immune electricity; DR piercing (1 damage)
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +25%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LANGUAGES: none; does not speak
LEVEL: III (XP 435 or 325+5 per h.p.)
Neutral Man-sized Monster (plant) (4½ ft.)
SURPRISE: 33%; Others +17%
SENSES: infravision
ARMOR CLASS: 4
SPEED: 120 ft.
HIT DICE: 6 (hp 27)
ATTACK AC 0: 13
MELEE: claw (1d6) or halberd (1d10)
MISSILE: javelin (1d6)
SPECIAL ATTACKS: none; Hits As: +1
SPECIAL DEFENSES: camouflage, plant traits; Immune electricity; DR piercing (1 damage)
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +30%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LANGUAGES: none; does not speak
LEVEL: IV (XP 737 or 575+6 per h.p.)
Neutral Man-sized Monster (plant) (5 ft. long)
SURPRISE: 33%; Others +17%
SENSES: infravision
ARMOR CLASS: 3
SPEED: 150 ft.
HIT DICE: 4 (hp 25*)
ATTACK AC 0: 15
MELEE: bite (1d4+1)
SPECIAL ATTACKS: thorns; Hits As: normal
SPECIAL DEFENSES: camouflage, plant traits; Immune electricity; DR piercing (1 damage)
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +20%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: V (XP 350 or 250+4 per h.p.)
* High Hit Points. Thornies have higher than average hit points (1d20+10 h.p.).
Thorns. (immediate) A victim bitten by a thorny must make a Dexterity save vs. Petrify or take an additional 3d4 damage from getting stuck by the creature's thorn-like growths.