Neutral Man-sized Animal (mammal) (6-ft tall, broad)
FREQUENCY: Very Rare
NO. APPEARING: 1-4
SURPRISE: 33%
ARMOR CLASS: 6
MOVE: 12"
HIT DICE: 4 + 1 (hp 19)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 15
MELEE: 2 hands (1d3/1d3) and bite (1d6)
SPECIAL ATTACKS: rending (1d6) - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (5-7)
MORALE: +21%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LEVEL: III (XP 240 or 130 + 5 per hp)
The typical ape is found only in lonely tropical forest regions. It is non-aggressive and shy, but if threatened or cornered will fight fiercely. If it scores hits with both of its hands it does an additional 1-6 points grabbing and rending its opponent.
Environment. Temperate, faerie and sylvan settings (Gigantopithecus. forest, mountains); Tropical and near-tropical, uninhabited/wilderness areas (Ape. forest; 10% of Ape encounters will be with Dakons);
Neutral Large Monster (animal, mammal) (7+ ft. tall, very broad)
FREQUENCY: Rare
NO. APPEARING: 2-8 (IV. 1d3)
SURPRISE: 17%
SENSES: exceptional eyesight, exceptional hearing, scent
ARMOR CLASS: 5
MOVE: 12"
HIT DICE: 5 (hp 23)
% IN LAIR: 10%
TREASURE TYPE: C
THAC0: 15
MELEE: 2 hands (1d4/1d4) and bite (1d8)
SPECIAL ATTACKS: rending (1d8) - Hits As: +1
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (7)
MORALE: +25%
SAVES: Poison 11, Petrify 12, Wand 13, Breath 13, Spell 14
LANGUAGES: Gigantopithecus (may understand some Common or other languages if trained)
LEVEL: IV (XP 280 or 170 + 5 per hp)
The carnivorous ape is a larger, stronger and very aggressive relative of the gorilla. This beast has fair intelligence (IQ 70+) and is very cunning. It hungers particularly for human flesh.
The eyesight of the ape is keen, as is its hearing and sense of smell, so it is surprised only on a roll of 1.
If it strikes its opponent with both hands the ape does an additional 1-8 hit points of rending damage.
Lawful Neutral Man-sized Monster (mammal) (6+ ft. tall)
FREQUENCY: Uncommon
NO. APPEARING: 6-60
SURPRISE: 33%
ARMOR CLASS: 5
MOVE: 6"
HIT DICE: 1 + 1 (hp 6)
% IN LAIR: 50%
TREASURE TYPE: E
THAC0: 18
MELEE: 2 claws (1d10 each, to-hit +2)
SPECIAL ATTACKS: weapon bonus; Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average (8-10)
MORALE: +6%
SAVES: Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
LANGUAGES: Common, Dakon
LEVEL: I (XP 38 or 28 + 2 per hp)
The dakon is usually a light brown colour with green eyes and black hands.
A shabby, intelligent ape with a reasonable grasp of the common tongue, the dakon will never attack except in self-defense or to recover treasure stolen from it.
When it attacks it does so at +2 hit probability bonus because of its strength and sharpness of claws, using each claw to inflict 1-10 hit points of damage.
It is found in all types of location except near large expanses of water. It is normally on good terms with lawful humans and near-humans, though it has a suspicion of the motives of humanoids and will not communicate with them.
Lawful Neutral Small Monster (animal, mammal) (3.5-ft tall)
FREQUENCY: Very rare
NO. APPEARING: 4-24
SURPRISE: 33%
ARMOR CLASS: 6
MOVE: 6" — climb (trees) 12"
HIT DICE: 4 (hp 18)
% IN LAIR: 15%
TREASURE TYPE: See description
THAC0: 15
MELEE: bite (1d4+1)
MISSILE: globe palm fruit (1d4+1, range 30-ft) or coconut (1d4+1, range 30-ft)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: none
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to Average (5-10)
MORALE: +20%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LANGUAGES: Banderlog
LEVEL: III (XP 60 + 4 per hp)
The banderlog are intelligent baboon-like primates which are found only in tropical or subtropical forests. They live in tribal groups. Ninety-five percent of the time the banderlog have no possessions. However, on rare occasions they will find a piece of jewelry or some other valuable item and keep it.
These baboon-like creatures typically dwell amongst palms and use coconuts or retch-plant globes (q.v.) as missile weapons. The coconuts cause 2-5 points damage and have a 30-foot range. At close quarters, they deliver biting attacks with their long canine teeth, causing 2-5 points of damage.
Banderlog are always led by one or more large males with 6-8 hit points per die. Banderlog are green-skinned with brownish fur. They have a simple language of their own.