These creatures are typically pig-like omnivores. Only the warthog has a range restricted to warmer climes.
Neutral Man-sized Animal (mammal) (3-ft at shoulder)
FREQUENCY: Common
NO. APPEARING: 1-12
SURPRISE: 33%
SENSES: night vision
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 3 + 3 (hp 17)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: gore (3d4)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: continue to fight, poison resistance
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +18%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: III (XP 198 or 110 + 4 per hp)
Neutral Man-sized Animal (mammal) (3-ft at shoulder)
FREQUENCY: Common
NO. APPEARING: See Boar, Wild
SURPRISE: 33%
SENSES: night vision
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 3 (hp 14)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: gore (2d4)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: continue to fight, poison resistance
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi- (2-4)
MORALE: +15%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: III (XP 104 or 65 + 3 per hp)
If more than 1 is encountered the others will be sows (3 hit dice, 2-8 hit points damage/attack), on a 1:4, sows: sounders, ratio. Thus if 12 are encountered there will be l boar, 3 sows, and 8 young.
The boar will fight for 2-5 melee rounds after reaching 0 to -6 hit points but dies immediately at -7 or greater damage.
Neutral Large Monster (animal, mammal, Pleistocene) (5-ft at shoulder)
FREQUENCY: Uncommon
NO. APPEARING: 2-8
SURPRISE: 33%
SENSES: night vision
ARMOR CLASS: 6
MOVE: 12"
HIT DICE: 7 (hp 31)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 13
MELEE: gore (3d6)
SPECIAL ATTACKS: none - Hits As: +2
SPECIAL DEFENSES: continue to fight, poison resistance
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +35%
SAVES: Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
LEVEL: V (XP 598 or 350 + 8 per hp)
This prehistoric forerunner of the wild boar is also very aggressive. If 3 or more are encountered there is only a 25% chance that there will be young (2-6 hit dice, 1-4/2-5/2-7/2-8/3-12 hit points damage/atjack) numbering from 1-4 of the total herd.
The boars and sows fight equally, and either will fight for 1-4 melee rounds after reaching 0 to -10 hit points but die immediately upon reaching -11 or more hit points.
Neutral Man-sized Animal (mammal) (2.5-ft. at shoulder)
FREQUENCY: Common
NO. APPEARING: 1-6
SURPRISE: 33%
SENSES: night vision
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 3 (hp 14)
% IN LAIR: nil
TREASURE TYPE: nil
THAC0: 16
MELEE: 2 tusks (2d4 each)
SPECIAL ATTACKS: none - Hits As: normal
SPECIAL DEFENSES: continue to fight, poison resistance
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal (1)
MORALE: +15%
SAVES: Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
LEVEL: II (XP 89 or 50 + 3 per hp)
These tropical beasts are aggressive only if their territory is threatened or if cornered or threatened. They make two slashing attacks with their large tusks. Male and female fight equally. If 3-6 are encountered the balance will be young (1-2 hit dice, 1-3/2-5 hit points damage/attack).
The warthog will continue to fight for 1-2 melee rounds after reaching 0 to -5 hit points but at -6 or greater damage dies immediately.