Two Dimensional Motion and Vectors
Syllabus, Handouts and PowerPoint lectures for this unit: Calendar | Handouts | Lectures
Labs: Where am I Lab .:. Cliff PHET .:. Arc PHET .:. Marble Lab .:. Vernier Trajectories Lab .:. IP Challenge Simulations
Assessments: 3.1 - Vectors .:. 3.2 - Cliff problems .:. 3.3 - Arc Problems .:. 3.4 - Boat Crossing River
Chapter 3:
3A. Learn what a vector is, and what types we will use.
Types of Vectors:
3B. Learn how to find vector components.
What Components are, and how to write them:
How to find the lengths using sin and cos: SOHCAHTOA!
Using Trig angles (Just another way to do it - totally optional and a bit more mathematic)
If you are having problems finding the Trig Angle, look at these examples:
Finding The Trig Angle Example 1
Finding The Trig Angle Example 2
Finding The Trig Angle Example 3
Finding The Trig Angle Example 4
3D. Learn how to draw vector component vectors, and calculate an angle and a magnitude
Converting VC vectors to AM:
3E. Add two angle magnitude vectors.
Adding two AM vectors with a calculator:
(No whiteboards)
3F. Understand the basic idea behind projectile motion.
Basic Projectile Motion:
(no whiteboards)
3G. Solve Cliff Problems.
Solving Cliff Problems:
Back Side:
(no whiteboards)
3H. Solve Problems where an object is launched into the air at an angle.
Solving Arc Problems:
The back side:
Finding Range Using the Range Equation:
Finding Launch angles using the Range Equation:
3I. Use the range equation
Using the Range Equation:
Example 2
Example 3