Two Dimensional Motion and Vectors

Syllabus, Handouts and PowerPoint lectures for this unit: Calendar | Handouts | Lectures

Labs: Where am I Lab .:. Cliff PHET .:. Arc PHET .:. Marble Lab .:. Vernier Trajectories Lab .:. IP Challenge Simulations

Assessments: 3.1 - Vectors .:. 3.2 - Cliff problems .:. 3.3 - Arc Problems .:. 3.4 - Boat Crossing River

Chapter 3:

3A. Learn what a vector is, and what types we will use.

3B. Learn how to find vector components.

What Components are, and how to write them:

Noteguide3B-AMtoVC.docx


How to find the lengths using sin and cos: SOHCAHTOA!

3C. Learn how to add two vector component vectors.

Adding two VC Vectors:

Noteguide3C-AddingVC.docx

3D. Learn how to draw vector component vectors, and calculate an angle and a magnitude

Converting VC vectors to AM:

Noteguide3D-VCtoAMdocx copy.docx

3E. Add two angle magnitude vectors.

Adding two AM vectors with a calculator:

Noteguide3E-AddingAM.docx

(No whiteboards)

3F. Understand the basic idea behind projectile motion.

Basic Projectile Motion:

NoteGuide3F-BasicProjectile.docx

(no whiteboards)

Back Side:

(no whiteboards)

3H. Solve Problems where an object is launched into the air at an angle.

Solving Arc Problems:

NoteGuide3H-Arc.docx

A more advanced problem for the talented and gifted:


The back side:

Finding Range Using the Range Equation:


Finding Launch angles using the Range Equation:

3I. Use the range equation

Using the Range Equation:

NoteGuide3I-RangeEquation.docx

For the Curious: (I show where the equation comes from)

3J. Solve boat crossing river problems.

Boat Crossing River Example 1:

NoteGuide3J-BoatXRiver.docx

Example 2

Example 3