Two Dimensional Motion and Vectors

3A. Learn what a vector is, and what types we will use.


3B. Learn how to find vector components.

What Components are, and how to write them:


How to find the lengths using sin and cos: SOHCAHTOA!

3C. Learn how to add two vector component vectors.

Adding two component vectors:

Noteguide03C-AddingVC.docx

3D. Learn how to draw vector component vectors, and calculate an angle and a magnitude


Converting VC Vectors to AM vectors:

Noteguide03D-VCtoAM.docx

3E. Learn how to add two Angle-Magnitude vectors.

Noteguide03E-AddingAM.docx

Adding Two AM Vectors:

Another example: (Optional)

3F. Understand the basic idea behind projectile motion.


The Last 50 Seconds: (Sorry)

3G. Solve difficult Cliff Problems

NoteGuide03G-Cliff.docx

Solving Difficult Cliff Problems:


The Noteguide for this:

NoteGuide-Cliff.docx

More Solved Problems:

Projectile Motion Worksheet Solutions

The Cliff Quizlette: Quizlette-Cliff.docx



3H. Solve Problems where an object is launched into the air at an angle.


NoteGuide03H-Arc.docx

Solving Arc Problems:


The Noteguide for this: NoteGuide-Arc.docx

More solved problems:

Projectile Motion Worksheet Solutions

The Arc Quizlette: Quizlette-Arc.docx



3I. Use the Range equation.

NoteGuide03I-RangeEquation.docx

Using the Range Equation:

For the Curious: (I show where the equation comes from)

3J. Solve boat crossing river problems.


NoteGuide03J-BoatXRiver.docx

Solving Boat Crossing River Problems:


Pointed at a Random Angle:


How to go Straight Across: