Olive Interaction [Bl + Ch]
Interaction between the Blue and Champagne modifiers
Olive is not a gene, but occurs when both the Blue and Champagne genes are present.
Olive is caused by a combination of the Blue and Champagne modifier and occurs when both of these modifiers are present. It is not its own gene, and is only inherited from a parent if both Blue and Champagne are inherited.
The base coat must always stay within the same value range as the unmodified base coat (i.e. Olive Red cannot look black, Olive White will always be very pale).
Olive generally alters all markings (other than white markings) to a similar desaturated green hue. Black markings can optionally remain black. White markings still remain a natural white.
Champagne with Blue creates the Olive Interaction
If Champagne and Blue modifiers are both present, the result is olive. See this journal for more information. This overrides all information from the Champagne and Blue journals.
Olive With Other Base Color Modifiers
Olive has no specific interactions with other modifiers. If Olive and another base color modifier (Wine) are present, the designer may choose which one of these to display. All will remain present in the genotype, and can still be passed on to offspring.
Base Coats
Examples seen below are options. You are not restricted to these, but should stick within the same darkness value and they should always be desaturated green in color.
Mutations: Olive may cause albino or melanistic Rukaans to carry a very slight green tinge to their coat.
Olive White Shades
Olive Black Shades
Olive Liver Shades
Olive Red Shades
Examples
Olive on White with Pangare (Far Left) | Olive on Red with Dun (Mid Left) | Olive on Liver with Scorch Marks (Mid Right) | Olive on Black with Frosting (Far Right)
Effects on Ancient Element
Ancient element can optionally be mildly affected by color modifiers. Olive can give the ancient element a slightly green appearance but can be no more saturated than the base coat. The ancient element should still look natural in the context of the design.
Effects on Skin and Flesh
For more information, please refer to skin and flesh journal.
The olive modifier can optionally make the skin of the entire Rukaan a muted green and optionally lighten dark flesh color beyond the normal dark flesh range. Cannot make the flesh more saturated than the coat.
No examples yet! You can note RukaanOfficial if you find one to feature.
Inspiration
Olive is not based on any specific animal colors, but on the imagined combination of champagne (golden) and blue dilute genes. It should remain muted and natural-looking.