Kynthia

Kynthia filia Yselt maga Merinita (in winter of 1210)

Kynthia is an elderly Merinita maga interested in voyaging to the moon through Arcadia. As a young woman, she fell through a trod into Arcadia and there met and fell in love with a beautiful Faerie knight who claimed to have come from the Moon. She has sought him ever since, and has traveled much of Mythic Europe in this effort.

The problem is that, although the Moon is of intense interest to faeries, it doesn’t lie easily in any of the four quarters of Arcadia. Is it in the Summer or Winter? Neither, really. Is it in the Light or Darkness? How can it be in the darkness if it's a light source, and since the Light is linked to the Sun, how can it exist there? Does it lie at the true center of Arcadia? Is it the plain upon which Arcadia lies? Is it one of the things which finds no expression in Arcadia? If it is, then why do faeries like it so much?

Kynthia was trained by Yselt, the head of the Covenant of Journeys End, and, like her, has been initiated into the Arcadian Mysteries. She has no interest in becoming a Faerie, however, unlike her mater, and instead focuses on Arcadian Travel. Her Faerie Charms are whittled into tree branch fragments, which she keeps in a small sack. She has a purse full of Arcane Connections to cities and other locales throughout Mythic Europe, including Paris, Rome, Barcelona, Jerusalem, Constantinople, Durenmar, and Irencillia.

Age 118 (95 post-Gauntlet)

Confidence 1 (3)

Warping 8 (10)

Int +3, Per 0, Pre -1, Com -1, Str 0, Sta +1, Dex +1, Qik +1

Virtues The Gift (0); Affinity with Rego (+1), Arcadian Travel (+1), Faerie Magic (0), Inoffensive to Faeries (+1), Major Magical Focus: Travel (+3), Well-Traveled (+1)

Flaws Craving for Travel (-1), Lost Love (-1), Susceptibility to Divine Power (-1), Vulnerable Magic: Church Bells (-3)

Abilities Alps Lore 6, Artes Liberales (astronomy) 3, Athletics 6 (hiking), Awareness 4, Bargain 1, Charm 1, Concentration 2, Craft: Woodworking (whittling) 5, English 4, Etiquette 3 (faeries), Faerie Lore 7 (8), Faerie Magic 5, Finesse 2, Folk Ken 1, French 4, German 5, House Merinita Lore 4, Iberia Lore 3, Infernal Lore 1, Italian 4, Latin 5, Magic Lore 3, Magic Theory 8, Normandy Lore 3, Parma Magica 5, Philosophiae 2 (natural), Rhine Lore 3, Roman Lore 3, Spanish 4, Stealth 1, Swim 1, Teaching 4 (Apprentice)

Arts Cr 9, In 12, Mu 9, Re 34, Pe 6; An 12, Aq 6, Au 6, Co 12, He 12, Ig 6, Im 11 (3), Me 12, Te 12, Vi 6

Lab Total Tech + Form + 27 (MT 6 + Aura 9 + Int 3 + 2 Lab + 7 Familiar)

Spells

Hunter's Sense +25 (InAn 30)

Circle of Beast Warding +47 (ReAn 5)

Soothe the Ferocious Bear +47 (ReAn 10)

Mastering the Unruly Beast +47 (ReAn 25)

Ward Against Faerie Beasts +47 (ReAn30)

Lungs of the Fish +13 (MuAq 20)

Comfort of the Drenched Traveler +13 (PeAq 5)

Cloak of the Duck's Feathers +41 (ReAq 5)

Push of the Gentle Wave +47F (ReAq 15)

Bridge of Frost +47F (ReAq 30)

Parting the Waves +47F (ReAq 30)

Wings of the Soaring Wind +22F (Cr[Re]Au 30)

True Sight of the Air +19 (InAu 15)

Sailor's Foretaste of the Morrow +19 (InAu 20)

Wind at the Back +41 (ReAu 5)

Ward Against Rain +41 (ReAu 10)

The Inexorable Search +30 (InCo 20)

Eyes of the Cat +24 (MuCo 5)

Follower's Bane (ReCo 10, Faerie)

Seven-League Stride +59F (ReCo 30)

Leap of the Homecoming +59F (ReCo 35)

Seven Seven-League Striders +59F (ReCo 45)

Hermetic Pilgrimage +59F (ReCo 60, Ritual)

Bridge of Wood +31F (CrHe 20)

Intuition of the Forest +25 (InHe 10)

Pass the Unyielding Portal +25F (MuHe 5)

Eyes of the Eagle +24 (InIm 25)

Veil of Invisibility +18 (PeIm 20)

Chamber of Invisibility +18 (PeIm 25)

Tread of Fellow Travelers (InMe 30, Faerie)

The Call to Slumber +41 (ReMe 10)

Sinister Road +41 (ReMe 20, Faerie)

Eyes of the Treacherous Terrain +37F (InTe 15)

Tracks of the Faerie Glow +37F (InTe 25)

Sense the Feet that Tread the Earth +37F (InTe 30)

Trackless Step +47F (ReTe 10)

The Unseen Porter +41 (ReTe 10)

Piercing the Faerie Veil +19 (InVi 20)

Kynthia's Spells

Seven Seven-League Striders (ReCo 45)

R: Touch, D: Mom, T: Group

Based on Seven-League Stride, this spell allows Kynthia to take up to nine additional people with her on the journey. All the travelers must be connected to Kynthia by a chain of touch, though they do not, strictly speaking, have to be touching her.

Base 30, +1 Touch, +2 Group

Hermetic Pilgrimage (ReCo 50)

R: Voice, D: Mom, T: Group

Based on Leap of the Homecoming, this spell allows Kynthia to instantly transport herself and up to nine others to any location to which she has an Arcane Connection.

Base 35, +1 Touch, +2 Group

Kynthia was apprenticed at the age of 8 and passed her Gauntlet at age 23. She has spent 89 years studying and traveling, and 6 years in the lab inventing spells, binding her familiar, and creating her Talisman, a walking staff.