Might 5Season SummerSize -2Virtues & Flaws: Magic Animal (0), Clear Thinker (+1), Essential Virtue: Tricky +3 (+1), Perfect Balance (+1), True Friend: Alfeva (+1); Compulsion: Lying (-1), Nocturnal (-1), Offensive to Animals (-1)Qualities: Ambush Predator, Crafty, Good Jumper, Keen Sense of Smell
Magical Qualities: Gift of Speech, Lesser Power x2 (Trust of Childlike Faith PeMe 10, Might Cost 0, Init +1, 3 Mastery points used to reduce Might cost by 2 and raise Init by 1 and Veil of Invisibility, R Pers, D Conc, PeIm 10, Might Cost 2, Init 0, 15 points go into Concentration 2)
Int +3, Per +1, Pre -2, Com +2, Str -4, Sta +1, Dex +2, Qik +4
Abilities: Artes Liberales 1 (alphabets), Athletics 4 (running), Awareness 4 (4) (food), Brawl 5 (bite), Concentration 2 (powers), Cor Draconis Lore 2 (hiding places), English 5, Faerie Lore 1 (courts), Folk Ken 5 (marks), Gaelic 5, German 3 (reading books), Guile 5 (outlandish lies), Hunt 5 (prey), Infernal Lore 2 (disguises), Intrigue 5 (schemes), Latin 5 (Hermetic), Magic Theory 6 (23) (Mentem), Stealth 5 (stalking prey), Survival 3 (forest)
Vis: 1 pawn Mentem in tail
Personality Traits: Loyal: Alfeva +3, Tricky +3, Gluttonous +1
Soak: +2 (Sta 1 + Bronze cord +1)
Wounds: Light (1-3), Medium (4-6), Heavy (7-9), Incapacitated (10-12), Dead (13+)
If Hermeline successfully sneaks up on something, she gains a +3 to attack on the first round.
Hermeline has a +3 on rolls involving jumping.
Hermeline has a +3 on rolls using the sense of smell and +2 on Hunt rolls.
Hermeline has a +6 on rolls to avoid tripping or falling.
Hermeline was bound with Muto Mentem and has a bonding total of 35, adding a Gold Cord of +2, Silver Cord of +2, and Bronze Cord of +1. Alfeva used 7 pawns of Muto vis from her own hair.
1222: Spring, persuades someone to teach her how to read, gaining 5 XP Artes Liberales. Summer: 6 adventure XP, 5 in Faerie Lore and 1 in Infernal Lore. Autumn: Reads the Sword of Moses for 8 XP Infernal Lore. Winter: Read the Apprentice Guide, 12 XP Magic Theory.
1223: Spring: Explores the area for 7 XP Area Lore. Summer: Read Apprentice's Guide, 12 XP Magic Theory. Autumn: Assisting Alfeva in the lab, 2 Exposure Magic Theory XP.Winter: Read Apprentice's Guide, 12 XP Magic Theory.
1224: Spring: Assists Alfeva in the lab for 2 XP Magic Theory. Summer: Read Apprentice's Guide for 12 XP Magic Theory. Autumn: Explores the area for 7 XP Area Lore. Winter: Practice Awareness for 4 XP.
1225 Spring: Assists Alfeva in the lab for 2 XP Magic Theory. Summer: Reads The Third Book of the Winds, 12 XP Magic Theory. Autumn: Reads What is Required for 11 XP Magic Theory. Winter: Reads The Hermetic Zodiac for 11 XP Magic Theory.
1226: Spring: Assists Alfeva in the lab for 2 Exposure in Magic Theory. Summer: Assists Alfeva in the lab for 2 Exposure Magic Theory. Autumn: 3 Adventure XP Magic Theory, 1XP Cor Draconis Lore, 4 XP Infernal Lore; Winter: reads Gift of Knowledge for 10 XP Magic Theory
1227: Spring: Reads Gemini Magic for 10 XP Magic Theory. Summer: Reads World of Ideals for 11 MT. Autumn Assists in the lab for 2 exposure in MT. Winter: 2 Exposure to Infernal Lore.